Opening idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Opening idea

Postby shubla » Sun Nov 13, 2016 11:45 am

Bleeding mechanic should be like for example.
You get 25% opening. This naturally starts decreasing 24.. 23.. and so on.
Each time your character would bleed for 1 hp.
Using defense moves to remove openings wouldnt cause bleeding.
So if you deal 78% opening to animal and it starts running away. It will slowly bleed 78hp one by one. Leaving blood trail to track it as well.
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Re: Opening idea

Postby MrPunchers » Sun Nov 13, 2016 5:14 pm

This sounds really bad... For hunting, sure, sounds nice for low level animals, mammoths and stuff are uneffected since they have huge hp, same with high level players with +500 con. However, for low level players, they would just have a harder time hunting and fighting ants.
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