Last update add to the game opportunity of using fast curios(study time < 8h), but many of them still can not compete with curios from the set that was used by many players before update. I like the idea of alternative between fast curios with high lp/h ratio and slow curios with high total amount of gained lp. Imo, if total lp of some curio 4 times more then other one, its lp/h should be ~ twice smaller. Since study desk was increased curios efficiency, I suggest reduce the effectiveness of some OP curiosities, to balance the system. So, here is a list of such curiosities:
- Seer's stones(4500 lp, 187 lp/h) - the most imbalanced curio, it's crafted from easily accessible and high quality material, and have base ~ 4500 lp for 24h. I propose increase 4 times its study time, and readuce total lp to 3500. So its lp/h will be reduce to 35, and still life (100 lp/h, 450 total), will be have 3 times more lp/h, and 8 times less total lp. Production of this curio is quite annoying: dream catcher harvestring, large number of quality stones. With the new study time it will be a nice curiosity of cornucopia's tier for not too active players.
- Seer's bowl(2000, 250) - also pretty boring in production: large storage for copper nuggets, long smithing, dream harvestring. You should increase the study time and reduce total amount of lp to bring its base atleast to seers tealeves, which much more complexty in producing.
- Bronze steed, (5000, 131) - good metal curio w/o fucking smithing, many people love mining. Just reduce total lp to 3000.
- Seer's spindle(4000, 250), great wax seal(4000, 445), bouquet of flowers(2000, 125)- nice curio for players with developed agricultural and animal husbandry production. Them base total lp should be reduce, by 2, 3.5 and 1.5 times, respectly (lp/h: 2000/16 = 125, 1150/9 = 126, 1400/17 = 82).
- Tiny abacus(4000, 250), tafl board(3000, 176) - troublesome crafting, but without expensive materials. Nice idea with high int requirements. Perhaps you need to increase the study time because of annoying craft, e.g. increase it twice, and reduce the basic lp for the abacus to 3000.
This and some another curios, like tin warrior, cat gold and toy chariot, will be the basis for slow curio set. In contrast, we will have fast curios to encourage players to the development of mass production and hunting: feather trinket, still life, bark boat, straw doll, seer's bones, bat wings.
Perhaps you do not want nerf listed curios, because of it upset many players who are used to them. In this case, you can increase the effectiveness of fast curios in a similar way, to bring them back into the game. Also, if you do not nerf this curios, I would like to increase the efficiency of expensive materials curiosities like: golden tooth, silver rose and silken ribbon, because their production is too expensive now.