We all need protection. Let me introduce you brand new system named "Trapped? Go f**k yourself!"
The system includes 4 parts:
Skill: "Traps", 20k LP, learns after "Basic mechanics".
Abilities: "place trap" and "disarm trap".
Traps:
a) Bear trap. Costs 2 steel ingot, 5 wrought iron nuggets. Causes "immobility" effect on character for 30 minutes. Immobilized character can't logoff, move and travel to hf.
b) Spikes trap. Costs 1 wrought iron ingot, 5 blocks and 2 boards. Maybe some amount of bone glue too. Causes "bleeding" effect, which works similar to animal bleeding, but it lasts only certsin ammount of time and victim hp
c) Boulder trap. Costs 30 stone and 2 boards. Cause "concusion" wound, similar to caveins.
And mechanics:
Any character with learned skill can place, detect and disarm traps. Chance to detect trap depends from PER*EXP, softcaped by stealth. Chance to disarm trap depends from PER*Stealth. Disarmd trap left over on a ground as an item (35% chance), dissapears (50%) or hurts (15%). Chance to place trap is constant.
Damage, made by trap, depends from trap quality, more Q = more damage. Q of trap softcaped by DEX, Carpentry or Smithing and Stealth (because you'll need to camouflage it).
Hope it will make game a little more interesting.
Oh, and important thing to all noob killers:
Traps can only be placed on CLAIMED PAVED land or inside buildings.