Armor and Weight

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Armor and Weight

Postby Redlaw » Sun Dec 04, 2016 2:20 am

Now that there is a basic concept in the game that objects can be moved faster based off there wright and your characters strength. I am wondering if this could be applied to armor. This would not just mean every will be wearing heavy armor or light (given most higher end players use the medium level Cutthroat. It would be cool if it was added in, I love to see how it would affect the game.

Plus normal people running in steel plate long distances seems not normal.
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Re: Armor and Weight

Postby Ysh » Sun Dec 04, 2016 3:40 am

Redlaw wrote:Now that there is a basic concept in the game that objects can be moved faster based off there wright and your characters strength. I am wondering if this could be applied to armor. This would not just mean every will be wearing heavy armor or light (given most higher end players use the medium level Cutthroat. It would be cool if it was added in, I love to see how it would affect the game.

Plus normal people running in steel plate long distances seems not normal.

I am by no mean an experience combat player, but it seem that every time some body suggest some things that affect speed in combat, the experience player laugh at him.
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Re: Armor and Weight

Postby loftar » Sun Dec 04, 2016 3:49 am

In case you haven't noticed, though, heavier armors debuff your Agility more and therefore make you slower in combat.
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Re: Armor and Weight

Postby Ysh » Sun Dec 04, 2016 4:08 am

loftar wrote:In case you haven't noticed, though, heavier armors debuff your Agility more and therefore make you slower in combat.

Agility affects movement speed?
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Re: Armor and Weight

Postby Redlaw » Sun Dec 04, 2016 4:09 am

In the in comgate yes ti does affect your speed by hurting your agility (cant dodge as well), but movemtn was an idea that would have been cool to see added on, but meh. Most people go lighter armors as is... might just push em more from tanking.
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Re: Armor and Weight

Postby loftar » Sun Dec 04, 2016 5:10 am

Ysh wrote:Agility affects movement speed?

No, but cooldown, so "combat speed".

Redlaw wrote:movemtn [sic] was an idea that would have been cool to see added on

It would, but the problem is that mechanics can't just affect "speed" directly, since basically all that currently matters is whether one party is faster or slower than the other party. The quantitative difference makes far less difference than the Boolean difference of "who's faster". If movement in general were more complex, like player characters having some momentum where they need time to accelerate, decelerate, turn around, &c., or perhaps if speed were affected by the terrain/slopes or somesuch, then probably more interesting effects could be added to adjust parameters therein. But alas, such is not currently the case.
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Re: Armor and Weight

Postby shadyg0d » Sun Dec 04, 2016 6:23 am

I think this idea is definitely worth considering.

Item base weight should have the same effect on the character whether the item is equipped or in the inventory(Thought about this for a while and I really think this would improve/fit the game).

Items can still have additional effects that only occur when equipped(- perc for helmets, - agility for armor, etc)

Weight could effect running/swimming speed and higher strength could counteract the negative effect.

The same effect could be applied to items being lifted/pushed/pulled, carrying boats full of items, pushing rams, etc...

Speed decrease should be a constant amount whether you jog/run/sprint

Constitution could be the factor that allows slower players to outrun faster players by having more stamina.
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Re: Armor and Weight

Postby ekzarh » Sun Dec 04, 2016 2:17 pm

loftar wrote:It would, but the problem is that mechanics can't just affect "speed" directly, since basically all that currently matters is whether one party is faster or slower than the other party.

This is a major sign of something being very imbalanced.

So from one side I like the idea of armor/terrain/other factor affect the movement speed.
But before doing that movement speed impact on combat outcome must be reduced.

As for ideas on how to do that I'd like to make some references to real world.
1) Well made set of plate armor reduces your sprint speed from very little to zero. What is impacted greatly is sprint distance.
https://www.youtube.com/watch?v=qzTwBQniLSc
If we look at long distance runs - you either run the same distance as unarmored guy but slower, or you run the same speed but for the less amount of time.
Conclusion: knight can chase peasant and kill him given initial distance between them is small enough.
2) all kinds of leg damage dealt to unarmored opponent turns situation in favor of heavy armored one.
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Re: Armor and Weight

Postby MrPunchers » Sun Dec 04, 2016 5:32 pm

Add "Low Sweep" UA attack that lowers the targets speed depending on how much you weigh for like 2-3 seconds idk, so an unarmored dude would lower speed by like 0 but steel plate mega dude temporarily breaks your ankles and you slow down alot. This in conjunction with the heavier armor=slower movement would make it so you could run from the baddies wearing the heavy armor, but if they catch you, you can get fukt.

I don't support any movement speed changes but ideas.
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Re: Armor and Weight

Postby MadNomad » Sun Dec 04, 2016 10:51 pm

Redlaw wrote:most higher end players use the medium level Cutthroat.


Redlaw wrote:medium level


What quality is your metal then?
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