loftar wrote:It would, but the problem is that mechanics can't just affect "speed" directly, since basically all that currently matters is whether one party is faster or slower than the other party.
This is a major sign of something being very imbalanced.
So from one side I like the idea of armor/terrain/other factor affect the movement speed.
But before doing that movement speed impact on combat outcome must be reduced.
As for ideas on how to do that I'd like to make some references to real world.
1) Well made set of plate armor reduces your sprint speed from very little to zero. What is impacted greatly is sprint distance.
https://www.youtube.com/watch?v=qzTwBQniLScIf we look at long distance runs - you either run the same distance as unarmored guy but slower, or you run the same speed but for the less amount of time.
Conclusion: knight can chase peasant and kill him given initial distance between them is small enough.
2) all kinds of leg damage dealt to unarmored opponent turns situation in favor of heavy armored one.