Rings!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Rings!

Postby azrid » Sun Dec 11, 2016 11:57 am

Make rings have unique bonuses.
Right now gildings are pretty much as good. I know rings can be an added bonus on top of gilded clothes but right now as a new player I would not even bother with rings since you can only get 2x of your stats and even if you could get more you probably don't need that much to play the game.
Here is an example:
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Due to this development precious metals are not as precious anymore. Rings feel like a waste of time.

My suggestion to remedy this is to either:

1. Give rings % base stat boosts that way they will always stay relevant lategame.

2. Give rings unique bonuses for example thimbles could have a increased chance to successfully gild. Merchant rings could increase inventory space. Forge rings could increase the chance of getting wrought iron. Occult rings could increase the chance to find scents and help you aim faster with ranged weapons.
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Re: Rings!

Postby viznew » Sun Dec 11, 2016 2:41 pm

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Last edited by viznew on Sun Jan 22, 2017 5:43 am, edited 1 time in total.
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Re: Rings!

Postby vatas » Sun Dec 11, 2016 3:34 pm

Rings giving percentage based buffs sounds good. Possibly they could give it in addition to their current bonuses. Forge ring bonus to wrought iron chance also sounds like a good idea.
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Re: Rings!

Postby viznew » Mon Dec 12, 2016 6:41 am

Twine flax fibers and hemp fibers twist together into a string ring that boost chance of extra string
Horse hair string ring mabye increase endurance on horse?
Bone rings for stealth mabye?
Wooden rings chould follow same thing as the stone inlaid ring I posted before and the full wooden carved ring something like the full stoned carved rings (I think my general idea is ok but boost and stuff prob be changed)
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Re: Rings!

Postby Onep » Mon Dec 12, 2016 6:51 am

More rings and different kinds of bonus would be pretty cool.
Like others have mention before, it'd be pretty cool if there were crude early game rings or bracelets of some sort. They'd be fairly weak, but accessible through foragable goods or hunting.
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Re: Rings!

Postby Fostik » Mon Dec 12, 2016 7:45 am

Ores/minerals rings looks very good, but it's a shitlot of variery.
I'm voting for gemtones spots in deep in new world.
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Re: Rings!

Postby jorb » Mon Jan 02, 2017 1:53 pm

Some argument to be made, I guess.
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