Botted Stats

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Botted Stats

Postby dafels2 » Thu Dec 15, 2016 7:44 pm

When are they finally going to reduce the gap between the players that bot stats and the players that don't?
The stat caps didn't work out, obviously, they should make it that it reduces the effectivity the way more you grind the stat, the less effective it gets. I kinda like how they put the unarmed/melee combat attacks under a 4th square root weight, that made the big stat gap between a botted char and nonbotted char less effective. Why can't something like that to be done with attributes? A hand grinded 500 attribute character should not be helplessly beaten by a botter that has 2000 in attributes, the gap between these 2 type of grinded characters shouldn't be that big.

Also, would jorb/loftar mind to release the information about the highest stats on the server right now? I just want to see how much the botters have gained already.
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Re: Botted Stats

Postby Kaios » Thu Dec 15, 2016 7:49 pm

dafels2 wrote:Also, would jorb/loftar mind to release the information about the highest stats on the server right now? I just want to see how much the botters have gained already.


I already told them they should release that information along with top qualities and any other shit like that but I half-expect a "we don't keep track of that information" response
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Re: Botted Stats

Postby spawningmink » Thu Dec 15, 2016 7:53 pm

i also would like to see the top stats, also i agree with DIS botting chars with 2k feps and shit it really makes it not fun to hand grind and try to fight them
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Re: Botted Stats

Postby dageir » Thu Dec 15, 2016 7:56 pm

This world is botted beyond repair.
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Re: Botted Stats

Postby dafels2 » Thu Dec 15, 2016 7:58 pm

the botting for attributes is on way much higher levels than it was in legacy
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Re: Botted Stats

Postby shubla » Thu Dec 15, 2016 8:01 pm

Devs should start selling instant stat bonuses so people can buy off the gap if they dont bot.
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Re: Botted Stats

Postby azrid » Thu Dec 15, 2016 8:08 pm

I like the idea of a leaderboard. Kind of like in Salem for villages and fishing.
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Re: Botted Stats

Postby Kaios » Thu Dec 15, 2016 8:09 pm

Let's be real here the argument against stat caps being "muh progression, what do I do without it" is a flawed one as the only people really getting that high in stats are mostly just the botters but we won't know how big that difference is between those people and the majority of other players without some information from the devs.
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Re: Botted Stats

Postby Ysh » Thu Dec 15, 2016 8:15 pm

dafels2 wrote:When are they finally going to reduce the gap between the players that bot stats and the players that don't?
The stat caps didn't work out, obviously, they should make it that it reduces the effectivity the way more you grind the stat, the less effective it gets. I kinda like how they put the unarmed/melee combat attacks under a 4th square root weight, that made the big stat gap between a botted char and nonbotted char less effective. Why can't something like that to be done with attributes? A hand grinded 500 attribute character should not be helplessly beaten by a botter that has 2000 in attributes, the gap between these 2 type of grinded characters shouldn't be that big.

I do not understand point of ''heavy diminish return'' systems. Two scenario to my mind:

1. Diminish returns are very heavy -> raising stat became effective useless after some time -> outcome is obfuscated stat caps
2. Diminish return are not very heavy -> raising stat is always better -> outcome is bot cannot be beaten and new player can never compete with old

Only two system making sense to me:

A. Hard stat cap (game need some other item sink added I guess)
B. Hard advantage cap (e.g. player only ever has X% advantage over another regardless of stat. Low end player know he always has X% disadvantage but do not need to compete in stat grinding with high end player (X should be low numbers so he can still compete in combat with good strategy), but high end player must compete against each other to tilt their advantage versus other high end player between +X% and -X%). In other word, it is basically like hard stat cap, but what is cap grows based on highest statted player in game. But no matter how low your stat is, it is only ever at most X% worse than best player's stat.

Or maybe there is some thing I am missing here?
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Re: Botted Stats

Postby sMartins » Thu Dec 15, 2016 8:19 pm

I have already suggested a curve that scale with the average stats progression of the whole server, if possible to code of course.
So, if the average server stats is 100 (active players)...it should be pretty easy reaching that stat value (i guess linear should be fine, or parabolic)....over that harder and harder, with a logahritmic function.
So, if botters raise their attributes to 1 Milion or something (just saying) they will increase the average stats of the server allowing other people to catch up easily (without botting) and most of all botters need a lot more effort being the first to increase that much over the average...in the end the effort of botters should be similiar to non botters that try to catch up. Sounds fair to me.

P.S. What i think is that botters are still players that play the game, we don't need to fight them but simply we need to balance the effort involved.
Last edited by sMartins on Thu Dec 15, 2016 8:35 pm, edited 4 times in total.
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