First of all, I don't really care if this is added or not, it's just a funny idea I had. The idea is that on Christmas morning, all characters will receive a mission to go to a nearby quest giver to receive a gift. This gift can be one of two things. First one is a piece of clothing or item that's like store brought items in that it can't be stolen, given or lost in anyway. This item is given to characters who have committed few or no criminal acts over the previous year. Acts like trespassing or stealing may be exempted, but you get the idea; if your nice over the year, you are given a nice thing. Those who have committed villainous deeds over the year get a piece of q1 coal. The acts of ancestors could also be included.
I was thinking that the nice gift could be a cape with "nice" printed on the back or something. Anyway, it was just an idea I had and I thought it might be cool, since people don't usually get recognition for being nice.