Meat Hooks

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Meat Hooks

Postby LadyV » Wed Dec 21, 2016 12:14 pm

How about adding meat hooks so we can hang animal carcass in our cellars till we get ready for them? Be kind of nice to not just lay them all over the ground. :)
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Re: Meat Hooks

Postby Beezer12Washingbeard » Wed Dec 21, 2016 12:21 pm

LadyV wrote:How about adding meat hooks so we can hang animal carcass in our cellars till we get ready for them? Be kind of nice to not just lay them all over the ground. :)

Helllllllllll yeah +1

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Re: Meat Hooks

Postby shubla » Wed Dec 21, 2016 2:24 pm

Image
Something like this, the hook. Not the meat.
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Re: Meat Hooks

Postby Iryn » Wed Dec 21, 2016 6:09 pm

Yeah, that'd be damn useful.
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Re: Meat Hooks

Postby shubla » Wed Dec 21, 2016 8:09 pm

Its very unhygienic to have animals laying in ground. (Diseases, when?)
Meat hooks would keep your carcasses in better condition.
Maybe they would decay slower?
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Re: Meat Hooks

Postby ricky » Wed Dec 21, 2016 8:34 pm

inb4 hearthling corpses hung everywhere.

i mean its cool, but what purpose would it serve besides getting corpses off the ground? would it speed up butchering or allow characters to pass through corpses?
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Re: Meat Hooks

Postby MrPunchers » Wed Dec 21, 2016 8:38 pm

ricky wrote:allow characters to pass through corpses

PLS
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Re: Meat Hooks

Postby sMartins » Wed Dec 21, 2016 8:42 pm

ricky wrote:i mean its cool, but what purpose would it serve besides getting corpses off the ground?


Preservation, they will last longer on a hook in a cellar, and butchering corpses at ground will lower the meat quality too :).
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Re: Meat Hooks

Postby MrPunchers » Wed Dec 21, 2016 8:46 pm

>Oh hey butchering animals on the ground lowers q.
Good way to kneecap early players.
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Re: Meat Hooks

Postby shubla » Wed Dec 21, 2016 8:53 pm

MrPunchers wrote:>Oh hey butchering animals on the ground lowers q.
Good way to kneecap early players.

I think its good idea to have more content in this game. Like meathooks. That you will have to make in order to increase ql of hunted goods.
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