by MrPunchers » Thu Dec 22, 2016 5:03 am
If the whole combat system ranged combat system got balanced and if they made 3 health bars, one for SHP, one for HHP, and one for KHP (Knock out HP). SHP and HHP work as normal, but instead of being knocked out when your SHP hits 0, the damage you incur just gets put into your HHP instead. KHP works in that if this bar gets to 0, you are KO'd, KHP is drained like SHP and HHP, but instead won't drain from smaller hits, is effected by UA attacks more, and when an attack does enough damage it will break through completely and do alot. i.e. The target has 100 MHP. You do an attack that does 5 or 10, it does not effect KHP, however, you hit an attack that does 30 and it completely breaks through and hits KHP for a little less than 30. If this was in place Healers and Mages would be more considerable.
tl;dr if they made HP work a bit different and made it so ranged combat wasn't so stronk other combat styles would be acceptable.
Suck me good and hard thru my jorts