Ghost ship lock destroyal

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ghost ship lock destroyal

Postby Headchef » Tue Dec 27, 2016 1:18 pm

I suggest to make it possible to destroy locks of knarrs, and instead of it relying on some sort of lockpick skill which then becomes unable to balance; I propose making it the same process as normally destroying the knarr (but then press a specific region where it will destroy off the lock) and making it take equal amount of time to destroying the knarr in general.

I think there are decent amounts of ghostships which noone would ever bash + immovable and this way with an abandoned knarr others could get a use for it but without mechanics making it too easy like hairpin lock pick nonsense :P

What do you guys think?
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Re: Ghost ship lock destroyal

Postby Teleskop » Tue Dec 27, 2016 4:33 pm

some sort of such mechanic would be cool
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Re: Ghost ship lock destroyal

Postby jorb » Mon Jan 02, 2017 3:32 pm

If ghost ships are a problem we might look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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