I suggest to make it possible to destroy locks of knarrs, and instead of it relying on some sort of lockpick skill which then becomes unable to balance; I propose making it the same process as normally destroying the knarr (but then press a specific region where it will destroy off the lock) and making it take equal amount of time to destroying the knarr in general.
I think there are decent amounts of ghostships which noone would ever bash + immovable and this way with an abandoned knarr others could get a use for it but without mechanics making it too easy like hairpin lock pick nonsense
What do you guys think?