[Skill] Cartography

Thoughts on the further development of Haven & Hearth? Feel free to opine!

[Skill] Cartography

Postby DaniAngione » Wed Dec 28, 2016 11:02 pm

New Skill: Cartography

By unlocking cartography you can:
- Access the new and fancy Big Map that was added on Map Rabbit update. Or maybe only the ability to place markers can be locked behind the skill.
- Craft Map (Blank Parchment). A map can be used to teach a Charterstone to someone that has never visited it before.
- Teach the Way. Same as maps, but personally (like right clicking someone with an item to teach it) this allows you to tell other people how to reach certain charterstones.
(For that we would need a "charterstone" log/list - like we have a kin list - that would allow us to right-click and describe, like we do with kinned people. Would be handy to keep track of known charters as well :) )

That would be cool, and visiting a charterstone would still be necessary (at least for one person/scout) and then later people can go by learning the way with a map or someone.
This encourages community behaviours, makes hubs/public areas/markets more accessible and kind of makes sense, generally, as it's a "game mechanic" that overrides the actual act of looking at the player made map on the internet and following the way - because that's what we do IRL, we follow maps :P
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: [Skill] Cartography

Postby loftar » Thu Dec 29, 2016 12:55 am

If anything, I am considering a system for fast-travel other than charterstones.

What I (think I) would like to see, is a system somewhat akin to the crossroad system of Legacy, but with some alteration that makes it extremely difficult to create crossroads that have particularly many or particularly remote destinations, such that one may need to cross several waypoints on the way to the intended destination. This to create locality in the system, and also to encourage there being meaningful points to pass along the way. On the other hand, prior introduction to the destination wouldn't be required. I'm not yet sure just how to achieve that, but that's what I (think I) would like to aim for.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: [Skill] Cartography

Postby sabinati » Thu Dec 29, 2016 1:00 am

loftar wrote:If anything, I am considering a system for fast-travel other than charterstones.

What I (think I) would like to see, is a system somewhat akin to the crossroad system of Legacy, but with some alteration that makes it extremely difficult to create crossroads that have particularly many or particularly remote destinations, such that one may need to cross several waypoints on the way to the intended destination. This to create locality in the system, and also to encourage there being meaningful points to pass along the way. On the other hand, prior introduction to the destination wouldn't be required. I'm not yet sure just how to achieve that, but that's what I (think I) would like to aim for.


Isn't that just roads
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Re: [Skill] Cartography

Postby jorb » Mon Jan 02, 2017 3:36 pm

Not too keen on tying mapping to ingame mechanics again.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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