While discussing things in the New World announcement thread, had this idea:
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Remember how Runescape does that Wilderness PvP thing? Where only players within a certain range of lvls can attack each other?
What if when on non-owned (Kingdom, Village, Personal) territory, you could only initiate an attack on another character if their "Combat Score" is at least within X of yours? (Combat Score being some combination of your UU,MM, Melee, Per,Str,Con,Agi).
Would that be a mechanic that could work in alleviating the whole one-sided PvP issue?
Sure, PvPers could make lower statted characters to go grief casual hermits but those hermits would stand a much better chance?
In a fight, those casuals would still likely lose if they don't know the combat system but it'd be more interesting?
This idea is pretty rough as it needs to allow for Siege and other things, but what do you guys think of the general idea?
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As Avu added later, maybe in Kingdoms FFA PvP would be the same as now.