Hafen's Development: alternative vision

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Hafen's Development: alternative vision

Postby LadyGoo » Fri Dec 30, 2016 12:59 pm

Many people do whine about people botting, yet it is spreading across the hearthland in form of custom clients, auto-miners/diggers/farmers and etc. There are scripting API's are being posted that allow people to do their own bots as well. Meanwhile, some people are showing aggression towards this tendency and argument it with "you cannot have everything by 1 click". On the other hand, what is the sensible amount of clicks? Should we click for every single thing, or just every time when we make a decision (like in most games)? How much time should one spend on certain things? What is the range of activities one can enjoy every day within 2 hours of gameplay? Farming, for instance, consumes 2 hours straight for many people.

To dwell on it further, the highest player activity evolves around building new projects, rebuilding their places, making new set-ups and etc. I have seen villages that have almost quite to become alive once they were forced to move to the new location and rebuild their city. I have seen players carrying on playing just because they had ongoing long-term projects. Finally, the player activity becomes stale once he/she finishes building and faces the daily hafen routine. Imho, if the devs cannot make/do not have enough time to implement something that would feed the player's interest with the current set-up, the best thing would be to automize the most routine activities even more so. Make it so that building the city, expanding the civilisation, creating proper layouts, doing things that require you to go outside consume most of the time that player spends in the game. For instance, while your alt-character is auto-harvesting the fields and making the stockpiles, you could actually spend that time foraging, trading, hunting, exploring and etc. Or just watching a movie. The point is that making such changes will not give an advantage to the people with botting clients, but will lower the numbers of people that leave due to the boringness of the daily routine. If the game doesn't challenge you intellectually and socially, you will most likely loose the motivation to do anything in general.

Do not bother posting your reasons why botting is bad. It's been told over and over. This thread is to discuss how would further automatization of actions affect the gameplay, what should be automized, what kind of solutions could be made and etc.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Hafen's Development: alternative vision

Postby APXEOLOG » Fri Dec 30, 2016 1:03 pm

Animal feeding should be reworked. When player forced to spend 2 hours of his time to replant farm and feed animals every day, he either uninstall hnh or download bots
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1187
Joined: Fri Apr 23, 2010 7:58 am
Location: Russia, Saint Petersburg

Re: Hafen's Development: alternative vision

Postby Pan_w_okularach » Fri Dec 30, 2016 1:10 pm

or make a smaller farm and keep fewer animals
Memories of pain
User avatar
Pan_w_okularach
Under curfew
 
Posts: 764
Joined: Mon Aug 04, 2014 10:57 am

Re: Hafen's Development: alternative vision

Postby Cajoes » Fri Dec 30, 2016 1:15 pm

Or make tall-grass a thing and let animals graze for passive stat gains. (Like Avu mentioned earlier)

Then add goats that eat all the grass and flip off the cows.
Indifferent member of - MORDOR
Also a former Bottlenecker... The city in World 1, not the group.
User avatar
Cajoes
 
Posts: 627
Joined: Sat Jul 11, 2009 2:04 am

Re: Hafen's Development: alternative vision

Postby APXEOLOG » Fri Dec 30, 2016 1:21 pm

Pan_w_okularach wrote:or make a smaller farm and keep fewer animals

and make 5 BBC per week? What's the point of cheese in this case. To make this work animals should much produce more milk, or the cheese slicing should be increased greatly
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1187
Joined: Fri Apr 23, 2010 7:58 am
Location: Russia, Saint Petersburg

Re: Hafen's Development: alternative vision

Postby Pan_w_okularach » Fri Dec 30, 2016 1:24 pm

eat these 5 slices of bbc or eat nothing
acting like a fkn princess smh
Memories of pain
User avatar
Pan_w_okularach
Under curfew
 
Posts: 764
Joined: Mon Aug 04, 2014 10:57 am

Re: Hafen's Development: alternative vision

Postby APXEOLOG » Fri Dec 30, 2016 2:38 pm

Pan_w_okularach wrote:eat these 5 slices of bbc or eat nothing
acting like a fkn princess smh

There is a word, efficiency. Google it.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1187
Joined: Fri Apr 23, 2010 7:58 am
Location: Russia, Saint Petersburg

Re: Hafen's Development: alternative vision

Postby ydex » Fri Dec 30, 2016 3:09 pm

LadyGoo wrote: If the game doesn't challenge you intellectually and socially, you will most likely loose the motivation to do anything in general.


This ofc is the most important part of it all. But I do agree in general with almost everything you said. Good opinions all over.
Destroy botting by making it part of the game so its still controlable by the devs and not by the bot creators! Cool stuff!
bold
User avatar
ydex
 
Posts: 726
Joined: Mon Apr 11, 2011 4:08 pm

Re: Hafen's Development: alternative vision

Postby Glorthan » Fri Dec 30, 2016 3:18 pm

Signed.
kilakan: once I'm done putting belts on everything like some autistic anime character so I can be a better fighter
Glorthan
 
Posts: 938
Joined: Tue Jun 11, 2013 4:33 pm

Re: Hafen's Development: alternative vision

Postby Ilha3 » Fri Dec 30, 2016 3:55 pm

Totally agree with the lady. Look at the experience of other more successful games. If you can not beat the bots - head over them. It really works.
You can not win - to lead.
Ilha3
 
Posts: 11
Joined: Tue Nov 22, 2016 12:22 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 4 guests