Kaios wrote:NotJimmy97 wrote:The most successful and most devoted players of the game have programmed outside software simply to avoid these experiences.
lol
Who are the biggest botters? AD? Dis? They've been around since the beginning. They objectively like the game more than almost everyone because they've been around forever. If they are botting part of the game, it's not because they're dicks, it's because that part of the game is not a game, it's work. If people wanted to do four hours of menial labor everyday, they'd volunteer at a soup kitchen.
Kaios wrote:I don't really see any issues as far as abuse of such a system would go but what does it change exactly? Any material costs involved would be circumvented by the players with the better scripts/clients anyways while everyone else who may actually need to take advantage of the implementation is forced to pay the LP cost and follow the rules you've outlined. Does that seem like it's leveling the playing field to you? Doesn't seem that way to me.
Easy solution: add an advantage to using these creatures. Make them work twice as fast as a normal player. Botters are limited in part by the number of clients their computer can physically run, and I'd bet that most players would rather sacrifice resources than double the amount of bots they're using.
But it doesn't even matter if a couple of enterprising botters decide to skirt the resource requirement, because the players using the altars will be effectively just as efficient. They can keep the same-sized farms, the same number of livestock, and the same mineral resources, and that's what this whole thread is about, right? Using this system, being a cheater means having more leather/fibre/metal stockpiled, not being a god among men. That sounds like an improvement to me.