Assets Modding Support

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Assets Modding Support

Postby ghandhikus » Sun Jan 01, 2017 12:56 pm

Two main problems of Hafen is bad optimization and graphics. As I've optimized Amber client today, removed a lot of stuttering. Then all we need more are asset modifications. Can we get a folder in which we can easily replace files, and API for turning them into .res and back? It can be robust CLI as long as it works. Community will do it's worst with different models, textures and items. In legacy haven we had a lot of pretty graphics available, but we have them no more. Please make it happen.

One of the best graphical modifications to old haven
http://dajikun.deviantart.com/gallery/40430842/Haven-and-Hearth

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Re: Assets Modding Support

Postby shubla » Sun Jan 01, 2017 1:32 pm

No offense Jorb. But I do think that devs should release a tool which makes modifying all res stuff easier. People willing to make additional graphic stuff to the game for free doesn't sound that bad. Actually it might even attract more players because they prefer some other artists style.
Though it probably is possible for community to make this. But its probably not that easy, because no one has done it yet...
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Re: Assets Modding Support

Postby ghandhikus » Sun Jan 01, 2017 2:24 pm

A new idea has come to my mind. 2D sprites instead of trees. But I guess they don't have time for this, image below, ignore text.

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EDIT: much better image

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Re: Assets Modding Support

Postby borka » Sun Jan 01, 2017 7:07 pm

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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Assets Modding Support

Postby ghandhikus » Sun Jan 01, 2017 7:19 pm

borka wrote:https://www.havenandhearth.com/forum/viewtopic.php?f=49&t=47828


From that topic

loftar wrote:
shubla wrote:Devs should publish tool to modify them.

Just for the record, we don't actually have a tool to "modify" resources, we just have tools to "compile" them from their source files, so said tools would be of very little use without the actual source files.



loftar wrote:
Piquituerto wrote:Any chances we could at least get that tool?. so we can try to create things from scratch and compile them into res files, i myself am very interested in creating some custom graphics.

Well, I mean, the source files are very often specially formatted and all kinds of things, so that tool would really only be good for its source code in order to build a new tool, and then you're just as well off with the client source code. It also depends on a fair bit of the rest of the Haven dev environment, so unless I were to fix it up in various ways, it wouldn't run on your computer, not to mention it is Unix-only.

shubla wrote:If I remember right he gave up with meshes. I might be wrong though.

I've heard the reason he gave up was because he used the OBJ file format for interchange, which sounds reasonable because OBJ is quite outdated indeed. Internally, we use Ogre XML for interchange instead, which I think is much more worth looking into. It's fairly retarded that it is XML, but apart from that it's a pretty nice and extensible format. I'm sure there are other formats that may be useful as well, but I couldn't speak for those personally.
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Re: Assets Modding Support

Postby Piquituerto » Mon Jan 02, 2017 12:04 am

shubla wrote:No offense Jorb. But I do think that devs should release a tool which makes modifying all res stuff easier. People willing to make additional graphic stuff to the game for free doesn't sound that bad. Actually it might even attract more players because they prefer some other artists style.
Though it probably is possible for community to make this. But its probably not that easy, because no one has done it yet...

this, i know is too time consuming developing a tool that just a few of us will use but pls pls pls :roll:
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Re: Assets Modding Support

Postby loftar » Mon Jan 02, 2017 12:48 am

Piquituerto wrote:this, i know is too time consuming developing a tool that just a few of us will use but pls pls pls :roll:

The thing is, I doubt it's particularly more easy for me to develop such a tool than it is for any of you; and since I already have all the tools I need and also feel a... limited amount of personal need for community-modded graphics (especially so considered most will be butchered graphics), I also do not have very much incentive to do so. :)
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Re: Assets Modding Support

Postby jorb » Mon Jan 02, 2017 3:57 pm

Fix it yourself.
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