dunno6988 wrote:I would love to hear devs thoughts on this subject.
Same, I already expressed my opinion in another thread awhile ago that the way realm buffs currently work is a bit dumb. Giving someone +50 to +100 bonus in several different skills is a huge advantage and mostly helps the strong become stronger and does very little to immediately benefit the fresh newbie or casual hermit and those are the people who should get the MOST benefit out of realms.
Here is my current buff:

Not as high as Dis but still pretty good considering all of the statues were built by me alone. The materials came from various places but mostly myself and my villagers provided the bulk of it. Many of the silver bars came from trade and I got a lot of notes and guano this way as well. It took a lot of time and effort just to get the bonus I have now and even I can agree that it's a bit ridiculous to receive this huge bonus in stats for simply standing on some claim.
I'd really like to see the bonuses move in a different direction, away from direct stat bonuses and more towards production boosts and the like. As it stands now, this mechanic gives the biggest advantage to the very first group/person to setup a kingdom and start expanding and building buffs. Most people will move to that area or request to be covered by it to receive the bonus and begin helping out that kingdom because there is currently no variety at all between the kingdoms and in what can be provided to the subjects.
VDZ wrote:If you're absolutely opposed to that, you can move elsewhere or live in a cave (where the realm effects do not apply).
As far as moving elsewhere goes, a cairn covers a 2x2 mini-map grid sized area and each cairn adds 5000 to the max authority cap. My auth cap is 3,185,000 (initially starting with a cap of 100k-250k I think but I forget now) meaning I have built about 587-600+ cairns. You can move as far as you want but it seems to me someone will find you eventually. You can also extend the influence underground.