Couriers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Couriers

Postby NOOBY93 » Mon Jan 02, 2017 7:46 pm

Once teleportation is rightfully removed (except hearth fire), distance matters and 5 factions dominate 4 corners of the map and the middle, the only true problem is trading. How to fix this without teleportation, you may ask?

Couriers.

A construction would need to be built from which you can see other people's trading offers and demands (thus removing the need for outside software like the forum to trade). If you want to buy something, you click on one of the offers after putting the demanded item into the construction, the person who offered the offer has to do the same (put in the item he offered and confirm the trade). At that point 2 couriers (maybe pigeons?) leave from each trading construction toward the other, similar to nidbanes. They can be intercepted and their goods stolen by aggroing them then killing them but they go pretty fast. For all really expensive and important trades just travel to each other as a convoy of warriors that protect the goods.

Shouldn't be hard to implement considering nidbanes are a thing (barter stands too).

Also if one courier is killed the other courier goes back home, so as to prevent one side instakilling their courier after confirming trade and then getting free items.


ALSO it allows for a "highwayman" playstyle by scouting where 2 villages with trading relations are, setting yourself up between them and trying to intercept both of their pigeons at the same time. Killing a pidgeon and taking his items would leave a theft scent for every item taken.

ALSO maybe if you don't want everyone to be able to buy your top quality metals or stuff (to prevent the enemies from knowing what you have) there could be a password similar to hearth secret used in some trades, that you PM the guy you want to buy it and he types it in to buy it.
Last edited by NOOBY93 on Mon Jan 02, 2017 8:17 pm, edited 3 times in total.
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Re: Couriers

Postby NOOBY93 » Mon Jan 02, 2017 7:55 pm

notice me jorb~~

Jorb wrote:Idk
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Re: Couriers

Postby jorb » Mon Jan 02, 2017 9:11 pm

Idk.

Big question. I wouldn't mind carrier pigeons, or whatevs, but having a couple of thousand dorks moving across the map is not free for the server, and it's also not obvious that teleportation should be abolished.
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Re: Couriers

Postby NOOBY93 » Mon Jan 02, 2017 9:14 pm

jorb wrote:Idk.

Big question. I wouldn't mind carrier pigeons, or whatevs, but having a couple of thousand dorks moving across the map is not free for the server, and it's also not obvious that teleportation should be abolished.

Teleportation makes 0 sense though and turns distance into a nonfactor.

To prevent the couple of thousand birds on the map at one time moving shouldn't be hard, just make it cost in some way (cooldown? health? stamina? damages the hard-to-build construction by 50% each use?)

Trading isn't done THAT often anyway, I believe it's easier to make a couple of thousand nidbanes travel the map at once that it would be birds in my idea.
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