Foreword
Before I begin, I would like to acknowledge that this idea may not be received well. After all, this is just an idea. Now having said this I ask you keep an open mind and remain constructive.
Idea
I recently posted a proposal regarding a reformation of the current questing system. After receiving a response from jorb mentioning that this is a major topic, I felt the need to further elaborate on what I thought it would take in order to better benefit the questing system. Currently, I think a weakness in the game is the starting area. I think this area is ultimately unnecessary. But, I also that I think it's something that can be used more efficiently. Now if we begin to think about creating new quests and ideas we're ultimately trapped with tutorial-style quests or chasing inanimate objects. These inanimate objects of course loosely representing NPCs. So here's the idea, we have two weak points in the game. Why don't we fix both by uniting the two? If we reformed the starting area to instead be a village or realm we could plant NPCs in this area to provide quests as well as quest boards for all players to complete. Each quest rewarding either an item, LP, etc. This now patches two weak areas by uniting and revising them.
Details
Location to teleport to just the same as you can teleport to the hearthfire
You can always to return to complete quests and socialize
Same character creation process included
When finished with creating a character you are randomly spawned into the game world just as before
Room for a potential story (personally not a fan of this idea)
more to come....
Benefits
Creates an area for players to communicate and trade
Provides a better questing system
Provides a more useful starting area
More welcoming to new players (new to haven and hearth)
^I would like to mention that this is a benefit that greatly rewards the game considering the financial struggles. If this game is uploaded on steam we are going to see a flood of new players. We would like to make them stay, yes?
This area provides a platform for testing new ideas such as message boards inside of the game. For example, having Apples for Oranges on a bulletin (perhaps in a tavern).
^If implemented correctly this could link the forum community to the in game community creating one cohesive community (for better or worse).
Different shops can implement in game purchases (for better or worse)