cyrus9586 wrote:Looking at ways to help the devs continue being able to work as much as possible I wanted to list off a few things that can be added to the shop that would NOT impact gameplay.
First lets take the ability to put images on shields etc and put that behind the verification or Sub fee. Maybe toss in the ability to add any imagery to needing a sub as well. More incentive to spend 7$. Game loses nothing really important.
Now let's talk shirts. We have hats how about shirts? Now let's talk shirts. REAL shirts. There are a ton of places you can get T-shirts made and sell them through said sites. I have heard great things about theyetee as they handle all the shipping etc but I don't know how much the designer etc make.
Let's keep this ball rolling here. What are some things that the current game has that you could toss behind the sub that wouldn't impact gameplay or some things you would personally buy from the shop that can be made in bulk order cheap.
Foam stone axes or B12s, Coffee cups, Mouse pads, anything that can be procured on the cheap with easy shipping that the devs could start selling to help fund working full time on HnH.
How about just a straight up Donate Button in the shop?
So lets keep in mind the spirit of this post so
1. Any suggestions should not impact actual gameplay. So no paying for better stats, skills, items etc.
2. If it is a physical item make sure it would be cheap or at least sell a lot of them.
Well jorb stated in his Stream 2 days ago that they are not making that much on the shop, like they only got 22 sold units of the "Make Haven Great Again", and that is no real surprise. There is not a real base for selling cosmetic items in this game, people like advantages, but what sort of advantages that does not impact the game too much?
In all honesty, i don't mind spending money on a game, and paying for an advantage. Because i value my time, and i can afford it. Paying for a 7$ subscription is nothing. I could spend 100$ on this game a month for benefits too food, fishing, wood chopping, whatever, maybe tools, like they had in Salem? But im not going to buy a hat that does nothing for me, an axe that chops 2x faster than usual, sure. A fishing rod that catches fishes faster, absolutly, anything that reduces the grind in this game is worthwhile.
And sure i can accept people don't want this to be Pay 2 win. But if you want to monetize the game, and not having it as Pay 2 win, then put up a 15$ monthly subscription. But then also see the amount of users decline. The point being, if you want to make a profit of a game, and still have the core free, you have to offer the few people who acctually pay for the game some sort of incentive, some sort of benefit or advantage. Else you will not earn a dime. Cosmetic is not the way to go, and people who does not PAY for this game have to accept the fact that it is the people acctually paying for the game, does it too have an advantage, like it or not, it does put money in the pockets of the devs. So on the top of my head i suggest;
- Keep the game free
- Pay for faster study time
- Pay for a FEP advantage
- Pay for tools that lowers grinding
- Pay for free ways to up your energy without food
- Pay for a "base" pack of seeds
- Pay for being able to inherit 80% of your ancestors, instead of burying for 60%
- Pay for better soil to reduce growing time of plants
- Pay for earning experience
Nothing is game breaking, but accept the fact that people are not going to pay 100$ for some cosmetic items. But if someone spends 200$ on this sort of things a month, then the developers already compensated the 220$ they earned from the "Make haven great again". And sure, people will not like it, then quit. But in all honestly, you playing a free game, and the people paying for it, are the ones creating the incentive for the devlopers to add new content, and try to improve a game, that for now, give them nothing.
EDIT:
Just wanted to add, in mobile games, where you have the possibility to spend money for advantages it's around 5% of the users that contribute more then 60-80% of the total income. And that is the same for most games these days that implement a game with a webshop. It's not the majority that keeps those games going, it's the minority who are ready to devote their money, too save themselves time and do what they consider to be fun. You need to embrace those, not the poor Russians and Ukraine people or whatever that can't afford spending 7$ a month on a game. Those are the fillers of the world, who makes it "intresting" but they sure are not the core base for the developers to monetize on.