Quest rewards should NOT be randomized.
scale quest LP reward with the total LP of the character. the max LP you can recieve from quests should be 10% of your LP, with an upper limit of 10k.
Quests should not reward hunger relief of 0%, or when you have 0% hunger. that's foolish. In a perfect world, hunger reward would scale with how much hunger you currently have.
Gilding leaves are pretty interesting, however. I will give you that.
The types of rewards could be greatly expanded upon aswell.
Give characters energy bonuses
Reduce timers on study curios
make a new food called "Ent bread" that rewards random FEP
make a new drink called "Ent wine" that reduces random satiation
In general, add more tasks for quests givers to give, opposed to quest givers visiting quest givers.
Build fire, Catch fish, swim naked are all fun activities and more like these are needed.
Ideally, Quests should scale their difficulty according to
A) total LP
B) Skills learned
and should give tasks appropriate to their ability
such tasks following this idea are:
in general, I think quest givers should not often give you additional quest givers, but instead give another quest once you finish your previous. (perhaps after a certain amount of time)
having multiple quests active from multiple quest givers should be rare occurence.