On quests.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

On quests.

Postby ricky » Mon Jan 09, 2017 12:57 am

Quests are fun. Quests give the nab something to do.

Quest rewards should NOT be randomized.


scale quest LP reward with the total LP of the character. the max LP you can recieve from quests should be 10% of your LP, with an upper limit of 10k.
Quests should not reward hunger relief of 0%, or when you have 0% hunger. that's foolish. In a perfect world, hunger reward would scale with how much hunger you currently have.
Gilding leaves are pretty interesting, however. I will give you that.


The types of rewards could be greatly expanded upon aswell.

Give characters energy bonuses
Reduce timers on study curios
make a new food called "Ent bread" that rewards random FEP
make a new drink called "Ent wine" that reduces random satiation

In general, add more tasks for quests givers to give, opposed to quest givers visiting quest givers.
Build fire, Catch fish, swim naked are all fun activities and more like these are needed.

Chop down a tree.
Plant a tree
Harvest some crops
Plant some crops
Make X craftable curiosity
walk on X terrain barefoot
catch a bug
feed a clover to horse/aurochs/mouflon
---Ride/Milk/shear a horse/aurochs/mouflon
Catch a rabbit/hedgehog/squirrel ALIVE



Ideally, Quests should scale their difficulty according to
A) total LP
B) Skills learned
and should give tasks appropriate to their ability

such tasks following this idea are:

Early:
Build a leanto
Build a fire pit
craft a mirkwood offering
Dry a WWW
kill a fox
mid:
Build a cabin.
harvest crops
plant crops
kill a boar
expand your claim
build a kiln
fire bricks
late:
smelt ore
build a minehole
build a mansion
build a windmill
kill a bear
mine



in general, I think quest givers should not often give you additional quest givers, but instead give another quest once you finish your previous. (perhaps after a certain amount of time)
having multiple quests active from multiple quest givers should be rare occurence.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.

The only thing necessary for the triumph of evil is that good men do nothing.
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Re: On quests.

Postby VDZ » Mon Jan 09, 2017 1:57 am

The big problem with the randomness in quests right now is that the reward seems completely unrelated to the effort it takes. You can travel an enormous distance and perform difficult tasks and only get a reward like '70 experience', while at the same time you can sometimes perform very easy tasks to get thousands of LP.

ricky wrote:in general, I think quest givers should not often give you additional quest givers, but instead give another quest once you finish your previous. (perhaps after a certain amount of time)
having multiple quests active from multiple quest givers should be rare occurence.


Hell no. Occassionally quests are complete bullshit (kill a mouflon? At this point in the game?) and every now and then someone kills a quest tree or stone, making you fail the quest. Having multiple quests at the same time significantly raises the chance that one or more of them are actually doable.
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Re: On quests.

Postby Kaios » Mon Jan 09, 2017 5:07 pm

Some very good points. Doesn't make sense that as a fresh spawn I'd start receiving quests to kill a boar, kill a badger or even kill a bat and that the reward never seems to be related to the difficulty of the quest but rather is totally random. I agree with everything except for one thing...

ricky wrote:Quests are fun.


QUESTS ARE BORING

And dropping your shit so you can remove your backpack or dropping the backpack too just to swim naked is so incredibly annoying. Stop giving swim naked objectives they are the worst.
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