Take Aim before IP using discoveries

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Take Aim before IP using discoveries

Postby Potjeh » Mon Jan 09, 2017 2:44 am

So I managed to get Chop and Knock His Teeth Out, but unfortunately I have no method of gaining IP so those are useless. I've tried grinding ants for Take Aim, but after 75 Antacid wound I still have no attack that can deal actual damage rather than just create openings. Please make it so that if you don't have it discovered yet, Take Aim replaces any IP using discovery you were supposed to get.
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Re: Take Aim before IP using discoveries

Postby NOOBY93 » Mon Jan 09, 2017 2:53 am

+1
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Re: Take Aim before IP using discoveries

Postby azrid » Mon Jan 09, 2017 2:56 am

Just make take aim a basic combat move that everyone has.
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Re: Take Aim before IP using discoveries

Postby NOOBY93 » Mon Jan 09, 2017 3:20 am

azrid wrote:Just make take aim a basic combat move that everyone has.

+2
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Re: Take Aim before IP using discoveries

Postby MagicManICT » Mon Jan 09, 2017 5:28 am

azrid wrote:Just make take aim a basic combat move that everyone has.


This. Just need one to start with. Basic IP generation so critical to the combat system.
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Re: Take Aim before IP using discoveries

Postby Onep » Mon Jan 09, 2017 7:23 am

azrid wrote:Just make take aim a basic combat move that everyone has.

Honestly, this seems pretty straightforward. It's weird to have a resource mechanic but no way to produce it.
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Re: Take Aim before IP using discoveries

Postby Ozzy123 » Mon Jan 09, 2017 8:45 am

Onep wrote:
azrid wrote:Just make take aim a basic combat move that everyone has.

Honestly, this seems pretty straightforward. It's weird to have a resource mechanic but no way to produce it.


Yes please. I don't think that with my luck to RNG stuff I will ever get take aim this world.
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Re: Take Aim before IP using discoveries

Postby Kaios » Mon Jan 09, 2017 3:22 pm

Watch Its Moves makes more sense as the starter rather than giving ranged IP building right away
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Re: Take Aim before IP using discoveries

Postby jordancoles » Mon Jan 09, 2017 3:27 pm

Kaios wrote:Watch Its Moves makes more sense as the starter rather than giving ranged IP building right away

Watch its moves doesn't give IP on a timer anymore
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Re: Take Aim before IP using discoveries

Postby VDZ » Mon Jan 09, 2017 3:38 pm

Agreed, it's very frustrating to get IP-requiring moves without any way to generate IP.
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