W10: LP acquisition rate and crime scents

Thoughts on the further development of Haven & Hearth? Feel free to opine!

W10: LP acquisition rate and crime scents

Postby AriZona » Mon Jan 09, 2017 6:08 am

Hi everyone,

Having played in the end of w9 and starting w10 is a great experience. Observing all that madness of THE beginning around is somewhat amusing :). But here are few thought in my mind:

#1. If World is reset practically each year (?) in a cyclic fashion, it would make more sense to make LP acquisition at initial stages of game slower: noobs have no chance to compete with seasoned players and per-egzisting factions. New inexperienced players are pushed away from resources very early in game or killed (guess it is going to happen within weeks...), and probably after 6 months there will be only 100-200 players again. New players are not bad - they just dont know well the mechanics of the game. Also, based on forum I get a feeling that H&H has become aka a "niche" game with players dominated with substantial experience (same crowd world to world). I think I survived in W9 just because I joined late in game and nobody paid attention to new underdeveloped cha around. Therefore, providing slow beginning might be beneficial for the overall and lasting game experience.

#2. Thefts and other more serious crimes should attache a general 'scent' to a perpetrator's account for a week or more (aka "stinky character") of real time, which travels with him/her at all time. First - it could have a social effect, second - it could modify attributes for a while. Now at the beginning it all looks silly when somebody comes, takes something in front of you, and leaves. And you can not do anything. In this case H&H should enable temporal "Rage" attribute for a victim against perpetrators, if they are on a sight and providing victims with some moral buffs. Otherwise like now, all those raids and theft looks silly.
AriZona
 
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Re: W10: LP acquisition rate and crime scents

Postby Asgaroth22 » Mon Jan 09, 2017 7:01 am

AriZona wrote:
Hi everyone,

Having played in the end of w9 and starting w10 is a great experience. Observing all that madness of THE beginning around is somewhat amusing :). But here are few thought in my mind:

#1. If World is reset practically each year (?) in a cyclic fashion, it would make more sense to make LP acquisition at initial stages of game slower: noobs have no chance to compete with seasoned players and per-egzisting factions. New inexperienced players are pushed away from resources very early in game or killed (guess it is going to happen within weeks...), and probably after 6 months there will be only 100-200 players again. New players are not bad - they just dont know well the mechanics of the game. Also, based on forum I get a feeling that H&H has become aka a "niche" game with players dominated with substantial experience (same crowd world to world). I think I survived in W9 just because I joined late in game and nobody paid attention to new underdeveloped cha around. Therefore, providing slow beginning might be beneficial for the overall and lasting game experience.

#2. Thefts and other more serious crimes should attache a general 'scent' to a perpetrator's account for a week or more (aka "stinky character") of real time, which travels with him/her at all time. First - it could have a social effect, second - it could modify attributes for a while. Now at the beginning it all looks silly when somebody comes, takes something in front of you, and leaves. And you can not do anything. In this case H&H should enable temporal "Rage" attribute for a victim against perpetrators, if they are on a sight and providing victims with some moral buffs. Otherwise like now, all those raids and theft looks silly.

As per #1:
Noobs will never be able to compete with pros, because they're not supposed to. You can't just deliver the new players years of experience playing the game on a platter. But I agree that the initial progression maybe should be slowed down, because early game is just so much fun.

As for #2: If you don't have a claim, and someone steals from you, it's officially their stuff and the game doesn't track (it would be hard to do so) if it was actually stolen. If you have a claim and someone steals from it, you can track him and kill him if you wish so.Otherwise, keep your valuable stuff in you pockets or in leantos until you set up a claim. Leantos act like claims for storing 2 objects (e.g containers)
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Re: W10: LP acquisition rate and crime scents

Postby AriZona » Wed Jan 11, 2017 1:00 am

#1: Ha ! It does not matter that they are not supposed to - they ARE: we share same map, same resources, etc. That is week spot of this game...

Eventually, I believe, the source of revenue will fix the political decision about H&H design.
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