Contrary to an actual survival situation, hunger/energy is so much a non-issue in haven that I don't think anyone worries about dying of it.
The suggestion, clearly, is that this is fixed.
Food sources and food storage were such an important part of ancient societies that empires have fallen due to food issues.
Please let us be afraid of not having something to eat.
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Audiosmurf
- Posts: 2944
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- Location: Ice Hell
Re: Meaningful hunger
Having to eat every 10 minutes to not die is the worst part of survival games, though.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Meaningful hunger
At the technology level hearthlings are at, it only sounds reasonable that they have enough food to eat. (You're not going to invent steel if your entire day is spent gathering food.)
More importantly, in what way would this be fun? Adding realism is only useful if this increased realism leads to increased fun; having to spend tons of time getting food and possibly losing a character to this sounds far more tedious than fun to me.
More importantly, in what way would this be fun? Adding realism is only useful if this increased realism leads to increased fun; having to spend tons of time getting food and possibly losing a character to this sounds far more tedious than fun to me.
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DafyddapDafydd
- Posts: 58
- Joined: Thu Mar 24, 2016 1:06 am
- Location: As far North as North goes...
Re: Meaningful hunger
It would be a very useful feature during sieges, or if joftar implement seasons sometime in the future.
Tedium is a feature.
Formerly known as DaMaGe. Been playing on and off since World 3 in 2010, but my old account no longer functions.
RIP Thu Nov 11, 2010 4:28 am - Fri Apr 20, 2012 12:02 am
Formerly known as DaMaGe. Been playing on and off since World 3 in 2010, but my old account no longer functions.
RIP Thu Nov 11, 2010 4:28 am - Fri Apr 20, 2012 12:02 am
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Meaningful hunger
Some players play haven as a survival game, some play it as a moba. I belong to the former and this would be fun for me.VDZ wrote:More importantly, in what way would this be fun?
Also what daffyddp said. Supply train management and sabotage were a major part of war, as was starving a city until it gives up and surrenders to the besiegers.
Venator
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Meaningful hunger
Other than (supposedly) you, I've never met anyone who thinks hunger mechanics are fun in literally ANY game. For me, hunger ruined Minecraft, for example
Jalpha wrote:I believe in my interpretation of things.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Meaningful hunger
^^And that matters why? That's anecdotal evidence at best.
We clearly visit different gaming communities. Hardcore hunger is a central mechanic in Survivalcraft, Unveil, The forest, Unreal world, Dwarf fortress, Skyrim's G.E.M.S. featured mod RN&D, not to mention hunger was reimplemented in Starbound due to community request, and that there's a successful franchise named literally Don't Starve.
We clearly visit different gaming communities. Hardcore hunger is a central mechanic in Survivalcraft, Unveil, The forest, Unreal world, Dwarf fortress, Skyrim's G.E.M.S. featured mod RN&D, not to mention hunger was reimplemented in Starbound due to community request, and that there's a successful franchise named literally Don't Starve.
Venator
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Meaningful hunger
And that's fine and dandy but at what point does it harm the haven experience and hardcapping progress and slowing down and killing new members
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Meaningful hunger
That's a good question, but I don't think we can answer that unless we have some way to know why users have decided to start playing this game in the first place. Also do remember that people asked that surface ore boulders be removed in w10 so that game progress is slowed down, so that's not a completely bad thing.
It was said the game should accommodate for different playstyles, but for me and possibly other survivalists the fun ends when I finish my wall and set up a full hq industry. Hunger could be a way to keep the survival aspect alive during the endgame.
It was said the game should accommodate for different playstyles, but for me and possibly other survivalists the fun ends when I finish my wall and set up a full hq industry. Hunger could be a way to keep the survival aspect alive during the endgame.
Venator
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Meaningful hunger
don't know about the others but games like UnReal World are CREATED to pander to the hardcore hunger survival people. The whole game is based around keeping yourself fed, warm and alive. If that type of mechanics is added to Haven it will boot all the people from the game who dislike having to constantly worry about food and it will basically turn into UnReal World Multiplayer.ven wrote:^^And that matters why? That's anecdotal evidence at best.
We clearly visit different gaming communities. Hardcore hunger is a central mechanic in Survivalcraft, Unveil, The forest, Unreal world, Dwarf fortress, Skyrim's G.E.M.S. featured mod RN&D, not to mention hunger was reimplemented in Starbound due to community request, and that there's a successful franchise named literally Don't Starve.
Jalpha wrote:I believe in my interpretation of things.