There has been many improvements for this game, like wounds and added text when a character dies, but what if permedeath would be changed? Well unless Jorb/Lofter you guys think that permedeath is a feature what makes haven and hearth, but what if for example amongst these options would replace pemedeath? So it would be a death and rebirth a re-spawns in their current hearth fire. For examples.
1: When character dies all of the equipment and inventory is dropped and teleported to their hearth fire.
2: When character dies all LP is reduced to 0 or all XP reduced to 0 or even both and teleported to their hearth fire.
3: When character dies everything is dropped either equipment or inventory, also includes study table and both XP and LP reduced to 0 and teleported to their hearth fire.
4: When character dies everything dropped equipment, inventory and study table, both XP and LP reduced to 0 and all Abilities and Attributes turned back to their starting stats (as if just made the character) and teleported to their hearth fire.
and so on, we could also include skills being unlearned or set other apart that everything is kept, but only either or both abilities and attributes are turned back to the starting stats and then get to return to your hearth fire. But the point is that I am trying to make that there is a penalty for death, but the progress made and everything built remains and that upon death you wouldn't lose entirely everything and be thrown to edge of the world while your base being like 12 hours away on a boat.
I am not sure why devs don't want to removed permedeath or at least apply some penalties, to let us to keep our characters.
What do you guys think about this?