Speed & Hunting/Combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Speed & Hunting/Combat

Postby sMartins » Sat Jan 14, 2017 1:35 pm

I love how the survival aspect of the game is improving, harsh enviroment, animals, etc...I love all of this.
Now I don't know exactly how stamina works vs costitution, etc... so i'm only suggesting to consider this thing:
Animals aggro should be even more common and in general all the danger from the wilderness to bring more excitement....at the same time this could be balanced with more ways to escape that danger.....so consider to overhaul like stamina works, maybe a bit less drain on grasslands, 4th speed even on forest biome but with a huge stamina drain that allow you to sprint only for very short distances....same thing with animals, they already have some speed buff when fleeing, etc.. for what i have understood, give them also, based on the type of animal, some way to sprint a bit initially but you can outrun in the long period, others instead you can sprint away initially but then they will catch you in the long run....etc...to differentiate a bit.
I know, probably this thing it's very hard to balance well....but could be a lot of fun.
In short, dangerous animals and enviroment & more ways to counter that danger also....so that player choices would be more relevant..... = lot of fun :D
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Speed & Hunting/Combat

Postby shubla » Sat Jan 14, 2017 1:46 pm

I think its dumb to add more dangerous animals as they can be avoided and killed so easily in like first day of the world. :roll:
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Re: Speed & Hunting/Combat

Postby sMartins » Sat Jan 14, 2017 1:52 pm

Well if they aggro you in the wilderness it's not that easy to avoid them....btw obviously first exploits should be the max priority to fix.
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