Hunting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hunting

Postby Kathaelle » Sun Jan 15, 2017 9:04 pm

Will agree with this.
what
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Re: Hunting

Postby jorb » Tue Jun 27, 2017 2:10 pm

Have made some changes. Will make more.
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Re: Hunting

Postby ZeraTustrA » Tue Jun 27, 2017 3:00 pm

jorb wrote:Have made some changes. Will make more.

Hey,jorb try to look at finnish rpg UnReal World. I think it is perfect design of hunting.
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Re: Hunting

Postby jorb » Tue Jun 27, 2017 3:44 pm

I love UrW, but it does things we can't, such as abstracting away the passage of time.
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Re: Hunting

Postby sMartins » Tue Jun 27, 2017 3:49 pm

jorb wrote:I love UrW, but it does things we can't, such as abstracting away the passage of time.

The tracking and the fatigue system (stamina) on animals are cool .... not to mention traps, and that you can push them into ...
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Re: Hunting

Postby ZeraTustrA » Tue Jun 27, 2017 4:19 pm

jorb wrote:I love UrW, but it does things we can't, such as abstracting away the passage of time.

But you can make nice tracking(like with scent of crimes), bleeding until death, and prepaired hiden attacks(high dmg/instant kill) with bait. and maybe active trapping.
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