Why is Mansonry the pain in the ass job that sticks it's fingers into every job roll.
Farming cuz you need to make tree planter pots with Masonry and farming
Mining cuz you need Masonry to mine.
Explorering cuz you need to find Clay.
Fierce_Deity wrote:Its a great way to slow down rampant quality growth.
Kaios wrote:Fierce_Deity wrote:Its a great way to slow down rampant quality growth.
It's a great way to push more people towards using alt characters for dumb shit like lore/masonry. These additional skills are totally unnecessary and they do nothing to make the game any more enjoyablr for anyone. Big factions will be unaffected by this change while hermits and casuals will either waste LP on their main or waste time working on an alt as well.
The quality grind will always be that, a quality grind, masonry is just a new skill, though to be honest, I would have rather seen it be rolled together with carpentry into a 'construction' skill, and have mining be affected by smithing, but thats just me.Kaios wrote:Or if that's an issue they could just not have bone clay since it's fucked anyways and completely devalues high q ball/acre clay later on.
Adding arbitrary skills to slow down advancement by tacking them on to things randomly like strength, smithing and masonry to craft a pickaxe is only annoying.
I have metal and I have a minehole and I have walls and I have a village idol don't tell me I need to join a proper village bro I'm fucking in one.
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