DDDsDD999 wrote:Should also do something about leaving lean-to's on scents.
Yeah, wasn't that even in one of coles' streams last world? Other guys didn't have a clue as to what he was doing.
MadNomad wrote:leantos should have a certain dry time, and shouldn't make destroyer leave a scent until then
Might be a solution, seems a bit too arbitrary and "behind the curtain" mechanics. It's already bad enough claims and walls are like this. I hate all of these arbitrary restrictions, but something needs fixed.
@Nooby: if you're going to make an argument, use a little logic. You're chess example is just nonsense and bullshit. TBH, any PvP MMO is more akin to
Calvinball in that the devs are making up and changing rules all the time. Most of the time, they try to stay around some central theme, goals, and ideals. They try to not make wide swinging changes to the rules unless it's needed. The downside of participating a work-in-progress game is that sometimes systems are scrapped or have to have wide-swinging modifications because of bugs, exploits in the system, and people abusing mechanics that are against the spirit of the game.
And just for the record, chess has to have some of the most arbitrary rules of any strategy game, but only in actual Calvinball do people make up absurd rules like "Move to d4 and say train four times to win."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.