New Attributes: Masonry, Lore, Will

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Attributes: Masonry, Lore, Will

Postby jordancoles » Sat Jan 21, 2017 10:31 am

Super fun, or added grind for no reason at all?

I'm going with the latter but I'm wondering what other people think
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: New Attributes: Masonry, Lore, Will

Postby Ozzy123 » Sat Jan 21, 2017 10:48 am

Masonry is not that bad, lore and will are a joke tho. Obviously, they're all added to slow down the development, and they do their job well.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2477
Joined: Sat Feb 11, 2012 4:27 pm

Re: New Attributes: Masonry, Lore, Will

Postby ninja_yodeler » Sat Jan 21, 2017 10:53 am

I'm a bit of a fan of Masonry I see it as like an industry side of the survival skill. The others seem more of a grind, but I appreciate the attempt at lengthening the early game and slowing the stat spiraling. But really I think it's just increasing the distance between those who do large factions/groups with a member for every skill, and those who play a little more casually, by adding one more thing they have to raise to try and keep up.
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
ninja_yodeler
 
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: New Attributes: Masonry, Lore, Will

Postby Adder1234 » Sat Jan 21, 2017 10:55 am

Yeah, masonry actually makes mining a separate industry, but Will and Lore are just pointless
Adder1234
 
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: New Attributes: Masonry, Lore, Will

Postby CSPAN » Sat Jan 21, 2017 11:31 am

At the moment they seem sort of like a pain in the ass, but who knows, it may be for things to come. It only makes being a hermit that much more ineffective.
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: New Attributes: Masonry, Lore, Will

Postby azrid » Sat Jan 21, 2017 11:34 am

As long as they expand the industry the stats are used in I don't see why they shouldn't be in game.
Will is now involved in fishing so that's a step in the right direction.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: New Attributes: Masonry, Lore, Will

Postby sMartins » Sat Jan 21, 2017 1:10 pm

always fun having more stuff....
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3046
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: New Attributes: Masonry, Lore, Will

Postby jordancoles » Sat Jan 21, 2017 1:27 pm

sMartins wrote:always fun having more stuff....

It's more grind. It's literally just a new area to dump LP into for the same effects that we already had in the past.

Masonry sure, it's nice to have clay and whatnot split from survival but the rest is just a way to slow down progression by spreading out LP; there's nothing fun or meaningful about it.

It's extra annoying when you consider the prevalence of cheese hunting which is imo is the leading method of jump-starting progression.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: New Attributes: Masonry, Lore, Will

Postby MightySheep » Sat Jan 21, 2017 1:43 pm

they are pointless but I think its interesting how you can have characters dedicated to niche skills like stealth/will/lore for nigbanes
User avatar
MightySheep
 
Posts: 2159
Joined: Fri Jul 22, 2011 1:18 pm

Re: New Attributes: Masonry, Lore, Will

Postby sMartins » Sat Jan 21, 2017 2:14 pm

jordancoles wrote:It's more grind. It's literally just a new area to dump LP into for the same effects that we already had in the past.

Masonry sure, it's nice to have clay and whatnot split from survival but the rest is just a way to slow down progression by spreading out LP; there's nothing fun or meaningful about it.

It's extra annoying when you consider the prevalence of cheese hunting which is imo is the leading method of jump-starting progression.


Masonry is already good....for the others, having more stuff is always good, cause in the future they can always add more stuff to them, rebalance and whatever...
All of us love this game cause is in depth, and has lot of stuff...to me more of those is always better, you only need to get used to them.

P.S. And for sure, some of them are already there with a purpouse...seasons and whatnot...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3046
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot], Google [Bot], MysticalGamingGuy, Semrush [Bot] and 58 guests