New creature: Goblin

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New creature: Goblin

Postby Damon_Cooper » Tue Jan 24, 2017 10:36 am

As we already got some mythical creature - Troll - would be nice to see another one - goblin.

It should be really small and has low hp. Should run away, if you get close. Just like rabbit (maybe not as fast, but faster than squirrel). And it should had a backpack (3x3, maybe even equipable, or just like giftbox). And this container may have some random stuff in it from "land lost pool" (all the things lost in the land, not water) and some random precious small things.

In addition, it could steal some stuff from unlocked containers and transfer it to the pool.

Could be fun. Or not. Tell me.
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Re: New creature: Goblin

Postby Divicid » Tue Jan 24, 2017 10:40 am

Would it be able to steal from claimed lands? And is it scripted to acctually go to containers and pick stuff up? How many items would it steal?
Depending on spawn rate, if it's like foxes it's VERY unfriendly to new players, as experienced players and villages can simply just wall of their containers.
If spawn rate is like a mammoth, i suppose it does not impact the gameplay THAT much. But the few amounts would not be that enchancing to the gameplay.
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Re: New creature: Goblin

Postby neofenris » Tue Jan 24, 2017 10:44 am

I dunno for the pickup from container, but pick up from drop loot on land + random stuff would be really AWESOME. plus you can add a new meat/cooking recipe, new hide and maybe 1-2 new cloth item.
Really nice idea
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Re: New creature: Goblin

Postby TheLoli » Tue Jan 24, 2017 10:47 am

I'd imagine just like with animals or any non-player creature that it wouldn't be able to spawn -on- claimed land, but certainly would be able to walk freely onto it and interact. I'd imagine if it did have the option to loot things from unlocked containers that it would do so, claimed or not. So walls and such would keep it out. Keeping stuff in a leanto would probably be safe too I would think. I like the idea overall. Think it would be a neat addition. ;o
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Re: New creature: Goblin

Postby yozzik111 » Tue Jan 24, 2017 10:55 am

As a tribute to Nox and it`s Urchins, they should throw shit obviously.
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Re: New creature: Goblin

Postby Hrenli » Tue Jan 24, 2017 10:57 am

yozzik111 wrote:As a tribute to Nox and it`s Urchins, they should throw shit obviously.


Yup. Sometimes it's gonna be high q guano, so they could be even slightly useful.
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Re: New creature: Goblin

Postby azrid » Tue Jan 24, 2017 11:34 am

He should hold gold pebbles in his backpack.
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Re: New creature: Goblin

Postby Yasodhara » Tue Jan 24, 2017 1:31 pm

Goblins would be cool as hell! A bit of diversity on hunting trips is always welcome! They could carry some mid-tier curios in their sacks or whatever.
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Re: New creature: Goblin

Postby shubla » Tue Jan 24, 2017 2:29 pm

Yasodhara wrote:Goblins would be cool as hell! A bit of diversity on hunting trips is always welcome! They could carry some mid-tier curios in their sacks or whatever.

Maybe there could be random chance for their sacks to drop as well.
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Re: New creature: Goblin

Postby Teleskop » Tue Jan 24, 2017 2:40 pm

yeah cool idea but i bet jorb will be like hurr durr no fantasy creatures
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