I tried to avoid doing this, but I can't. I need to sperg out over this shit every single fucking world because it's the most frustrating shit ever.
Exploration is STILL so fucking bad that one has to wonder why it's even a thing in the game. You put 40 points in and then forget about it forever because lmao you can see everything that can possibly seen in terms of foragables thanks to your PER doing the rest of the work.
The shitty fated system either needs to go completely or go with the suggestion I'm going to make later on in the post, but first of all let's check something out.
Miners get everything. The best curios, the best symbels, weapons and armor, upgraded crafting equipment, better tools (eventually). And for what? The amount of effort that goes into mining doesn't even come close to deserving all of those benefits. Mining is piss easy and safe. You're not going to run into somebody mining on your lower levels, in fact the only thing you even remotely have to worry about is a troll, WHICH BY THE WAY IS A GREAT THING TO COME ACROSS AND YET ANOTHER BOON FOR MINERS. I lived off of metal curios last world. Bronze steeds, tin warriors, all of the silver crafted curios, tiny abacus, etc etc. All amazingly good curios, that can consistently be resupplied in bulk. This is what miners get.
Foragers however? What do they get? Oh, they get a bloated bolette if this mysterious fate system allows it! An absolutely shit curiosity. Flotsam, Edel, and Bluebells are what I'd consider good curios, but they're nothing special enough to warrant being limited to you and they certainly don't compare to the metal curios that you can be getting in bulk. I'd rather have a plethora of Silver Roses and Volva's Wands any day. I could be travelling around for 4 hours and not find so much as a flotsam on my explorer character, meanwhile my miner is getting enough metal to sustain an entire village for their curio needs.
Exploration goes like this. You get it to get your early shit like string and wax and then you ignore it forever unless you're going to be tracking people down. That isn't how it should be at all, it should have a purpose throughout the game, and I don't see why that purpose shouldn't be curio heavy. Just bringing your explorer out is more dangerous than mining, you're out in the world and can easily come across other players.
So anyway, here is what I propose.
Remove every single curiosity that is currently fated. They have no business being fated what so ever, they're nowhere even close to being good enough to warrant such a thing. Up the exploration * perception required to see them if you want to compensate them being removed from that list. We have a ton of different biomes, add some new curios to each of those, especially biomes that barely have any uses. Finally, make some exceptionally good curios and add them to fate system. You know, curios that actually make you feel good for finding them, stuff that are so good that you wouldn't want them to be farmed, and as such SHOULD be limited to you via the fate system.
I want to see reasons to keep upping your exploration, even well past 100. I want reasons to travel around searching places like swamps and what not.
Seriously, traveling around looking for shit is legit more work and more dangerous than mining, there's absolutely no fucking reason why metal should be the be all end all for almost all facets of the game.