Terraforming ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Terraforming ideas

Postby Colin500 » Sat Jan 28, 2017 9:38 pm

Since we all already know that terraforming sucks (even jorb agreed on stream)
jorb wrote:We're fully aware that terraforming sucks. Will fix.


Then at least :
1) Dig soil with less energy on claimed/owned land.
2) Let us drop all soil/worms at once from one stockpile (like a small trash icon to drop it all on ground) since we all (at least most of us) do know that soil disappears if you drop it on pavement (make it only possible claimed/owned land).
3) Raise level with wheelbarrow full of soil/worms on claimed/owned land.
4) Dump stockpiles of soil/worms into water with wheelbarrow.
5) More ideas how to use soil (already suggested cookies)
6) Better spades?
7) Less soil to dig needed per square.


Terraforming as it is, is the worst thing in Haven and the least enjoyable thing for me, seriously do something with it.
Last edited by Colin500 on Sat Jan 28, 2017 11:05 pm, edited 1 time in total.
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Re: Terraforming ideas

Postby GenghisKhan44 » Sat Jan 28, 2017 10:54 pm

On a slightly unrelated note, it would be nice to have terrain bonuses (i.e, for shooting something/one from a higher terrain than them; bonus for shooting from a cliff; penalty for shooting from a lower terrain than one's target; etc).

Then building one's house on a hill would have slightly more advantage, and would be more fun.
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Re: Terraforming ideas

Postby jorb » Thu Jun 29, 2017 12:56 pm

Some of this has already made it in.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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