Granger wrote:Only needed in case you run way to many characters, so you brought it on yourself.
Glorthan wrote:Use variable materials perhaps? Makes it easy to remember for me.
zebratul wrote:Granger wrote:Only needed in case you run way to many characters, so you brought it on yourself.
If you had ever played with friends in a village, you would have known that this problem is not created by alts, but rather by a lack of any way to distinguish which desk is yours in case they were moved or relocated.
Granger wrote:Only needed in case you run way to many characters, so you brought it on yourself.
factnfiction101 wrote:^I agree with this guy.
Granger wrote:Only needed in case you run way to many characters, so you brought it on yourself.
Granger wrote:zebratul wrote:Granger wrote:Only needed in case you run way to many characters, so you brought it on yourself.
If you had ever played with friends in a village, you would have known that this problem is not created by alts, but rather by a lack of any way to distinguish which desk is yours in case they were moved or relocated.
One could argue that moving around the desks should be the exception, not the norm.
How often does your desk get moved so you have to find it again?
Jalpha wrote:I believe in my interpretation of things.
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