Mythical Item

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mythical Item

Postby yakitori » Mon Feb 06, 2017 8:27 am

Adamantium
Orichalcum
Mithril
Damascus steel
Dragon scale
Mermaid scale
Phoenix tail
Horn of the unicorn
philosopher's Stone
Ent Tree

already Mandrake root exists
But it is strange that those items do not exist exist
It is not strange to the world view

Image

Mythical Item should be added
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Re: Mythical Item

Postby SacreDoom » Mon Feb 06, 2017 9:36 am

I believe the developers generally seem to be against introducing anything but the sparest and slightest of magic and mythology in order to keep the feel of it more mystical than straight up magical evocation.
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Re: Mythical Item

Postby yakitori » Mon Feb 06, 2017 11:31 am

SacreDoom wrote:I believe the developers generally seem to be against introducing anything but the sparest and slightest of magic and mythology in order to keep the feel of it more mystical than straight up magical evocation.


I feel the same way
I want something besides the survival theme

other World View (Fantasy Sim-City SF)

yeah Magical and mythical
Witchcraft etc.
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Re: Mythical Item

Postby linkfanpc » Mon Feb 06, 2017 4:27 pm

Most of the time magic in games are just the devs being lazy. With magic, you don't need to explain anything, because, HUDURR IS MAAAAGIIIIC.

No.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Mythical Item

Postby beardhat » Mon Feb 06, 2017 10:31 pm

linkfanpc wrote:Most of the time magic in games are just the devs being lazy. With magic, you don't need to explain anything, because, HUDURR IS MAAAAGIIIIC.

No.

Its fine if the magic is somewhat interesting, other then "I maek fireball and magic missul"

We have hearth magic, and I find it enjoyable, though I wish it was expanded upon a bit more mechanically other then making LP items and EXP sinks.
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