Water purification and salt

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Water purification and salt

Postby jymnils » Fri Feb 10, 2017 3:23 pm

i have some sugestions for new items

i read the game creators post over not having preference between PVP over PVE but still the WORLD they have created have so many resources that let people kill for them, while in RL there are so easy to obtain

a) ROCK SALT, i sugest to be added to the mineral system

Image
Image

i personaly use it on the farm and is far better than the normal sea salt.
and olso increases milk and meat quality of the animals that consume it

should be easy to obtain even on surface plots and even more on underground mines.

it olso can be crafted making interesting pink/orange lanterns with some light source ;D for some curio studing ;D

Image

2) Water purifictaion system

Image

we already have in game the sand/glass/glass container and the boiling clauldron mechanics on the game so its easy to design a system that increases water Quality without having to use MAGIC

Fisrt basic system evaporation (addon to claudron)
QPuri System=(QGlass+QMason)/2 (the machine need to be damaged by use and repaired by using glass)
QWater=(QWater+QMetalCauldronQ+Puri System*3)/5
production is 200 lts per day (in game time)

Second advanced system coal+grave purify (building)

Image

Coal Grain can be obtained by grinding Coal or Blackcoal at the Quern QCoalGrain=QCoal
Gravel Can be obtained ar the Quern QGravel=QRock
Coal Grain Can be obtained ar the Quern QCoalGrain=QCoal
Activated Coal Grain can be obtained at Ore Smelter QCoalGRain=((QCoalGRain*3)+QSmelter+QFuel)/5
QPury system=(Qclay+Qglass+QMetalBars+QMason)/4
QWater=(QWater+QPury Sytem+(QSand*2)+(QGravel*2)+(QActivated Coal Grain*5))/9
or if using normal coal grain
QWater=(QWater+QPury Sytem+(QSand*2)+(QGravel*2)+(QCoal Grain*2))9

Coal grain need to be used as a resourse as any of the buildings use water or food, so not that dificutl to implent.
Building need to have 2 water Storages, one for processed water 1000 (lts) and other for Raw water (2000)
production is 500 lts per day (in game time)


Hope developers like the idea, two many foragers die for a simple task as collectiong water and salt, we have already systems that increase soil ans Clay Quality so systems for Water and Salt seems needed.
Last edited by Granger on Fri Feb 10, 2017 5:59 pm, edited 1 time in total.
Reason: Adjusted title to something resembling the contents of the topic.
jymnils
 
Posts: 55
Joined: Tue Dec 13, 2016 4:09 pm

Re: Sugestions

Postby Headchef » Fri Feb 10, 2017 5:56 pm

Like the rock salt idea, the raising water not so much. Go get a decent well with XP :P
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Water purification and salt

Postby jorb » Wed Jul 05, 2017 8:39 am

Rock salt could be something.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Water purification and salt

Postby aaron007 » Tue Mar 13, 2018 8:22 am

jymnils wrote:i have some sugestions for new items

i read the game creators post over not having preference between PVP over PVE but still the WORLD they have created have so many resources that let people kill for them, while in RL there are so easy to obtain

a) ROCK SALT, i sugest to be added to the mineral system

Image
Image

i personaly use it on the farm and is far better than the normal sea salt.
and olso increases milk and meat quality of the animals that consume it

should be easy to obtain even on surface plots and even more on underground mines.

it olso can be crafted making interesting pink/orange lanterns with some light source ;D for some curio studing ;D
You can try this water filter.
Image

2) Water purifictaion system

Image

we already have in game the sand/glass/glass container and the boiling clauldron mechanics on the game so its easy to design a system that increases water Quality without having to use MAGIC

Fisrt basic system evaporation (addon to claudron)
QPuri System=(QGlass+QMason)/2 (the machine need to be damaged by use and repaired by using glass)
QWater=(QWater+QMetalCauldronQ+Puri System*3)/5
production is 200 lts per day (in game time)

Second advanced system coal+grave purify (building)

Image

Coal Grain can be obtained by grinding Coal or Blackcoal at the Quern QCoalGrain=QCoal
Gravel Can be obtained ar the Quern QGravel=QRock
Coal Grain Can be obtained ar the Quern QCoalGrain=QCoal
Activated Coal Grain can be obtained at Ore Smelter QCoalGRain=((QCoalGRain*3)+QSmelter+QFuel)/5
QPury system=(Qclay+Qglass+QMetalBars+QMason)/4
QWater=(QWater+QPury Sytem+(QSand*2)+(QGravel*2)+(QActivated Coal Grain*5))/9
or if using normal coal grain
QWater=(QWater+QPury Sytem+(QSand*2)+(QGravel*2)+(QCoal Grain*2))9

Coal grain need to be used as a resourse as any of the buildings use water or food, so not that dificutl to implent.
Building need to have 2 water Storages, one for processed water 1000 (lts) and other for Raw water (2000)
production is 500 lts per day (in game time)


Hope developers like the idea, two many foragers die for a simple task as collectiong water and salt, we have already systems that increase soil ans Clay Quality so systems for Water and Salt seems needed.
aaron007
 
Posts: 1
Joined: Tue Mar 13, 2018 8:19 am

Re: Water purification and salt

Postby synaris » Tue Mar 13, 2018 8:57 am

i like both ideas. BUT with distilled water you lose the good along with the bad just so you know.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
synaris
 
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 53 guests