New Hearth Magic: Magic Lock

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New Hearth Magic: Magic Lock

Postby CTheRain » Fri Feb 10, 2017 8:29 pm

Use hearth magic at the cost of a hefty amount of experience to make a gate you own on a village claim / personal claim open for you (maybe account wide?) only. No keys required anymore. Also could make the lock have a pin code with a high experience cost to enter the code to prevent brute forcing and allow your friends to use said gate also.
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Re: New Hearth Magic: Magic Lock

Postby Ysh » Fri Feb 10, 2017 9:09 pm

CTheRain wrote:hefty amount of experience

Now wrote:one block of wood

I wonder which to pick?
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Re: New Hearth Magic: Magic Lock

Postby CTheRain » Fri Feb 10, 2017 9:15 pm

Ysh wrote:
CTheRain wrote:hefty amount of experience

Now wrote:one block of wood

I wonder which to pick?


If someone has your key they can steal your shit. Which is the thought process I'm aiming for.
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Re: New Hearth Magic: Magic Lock

Postby Ysh » Fri Feb 10, 2017 9:27 pm

CTheRain wrote:
Ysh wrote:
CTheRain wrote:hefty amount of experience

Now wrote:one block of wood

I wonder which to pick?


If someone has your key they can steal your shit. Which is the thought process I'm aiming for.

Slave key + visitor debuff.
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Re: New Hearth Magic: Magic Lock

Postby stya » Fri Feb 10, 2017 9:30 pm

CTheRain wrote:
If someone has your key they can steal your shit. Which is the thought process I'm aiming for.


You should probably play instead of posting this...
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Re: New Hearth Magic: Magic Lock

Postby CTheRain » Fri Feb 10, 2017 9:45 pm

stya wrote:
CTheRain wrote:
If someone has your key they can steal your shit. Which is the thought process I'm aiming for.


You should probably play instead of posting this...


Just started up again on my own this time. I quit half way last world. I don't alt or bot.

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Re: New Hearth Magic: Magic Lock

Postby Scilly_guy » Sat Feb 11, 2017 12:56 am

CTheRain wrote:
stya wrote:
CTheRain wrote:
If someone has your key they can steal your shit. Which is the thought process I'm aiming for.


You should probably play instead of posting this...


Just started up again on my own this time. I quit half way last world. I don't alt or bot.

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Thats all very nice but slave keys won't open a gate from the outside and if someone walks in through an open gate (so long as you built it the right way) they get a visitor debuff and can't commit any crimes. It doesn't matter what your base looked like last world you don't seem to understand locks.
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Re: New Hearth Magic: Magic Lock

Postby CTheRain » Sat Feb 11, 2017 11:18 am

Scilly_guy wrote:Thats all very nice but slave keys won't open a gate from the outside and if someone walks in through an open gate (so long as you built it the right way) they get a visitor debuff and can't commit any crimes. It doesn't matter what your base looked like last world you don't seem to understand locks.


Yeah I realized my mistake earlier I put my gate on backwards so I thought something was changed about the slave keys and I wasn't really aware of the visitor debuff. In my case either way with magic or slaves I should just carry around my master key because I just have 1 main character and no alts / bots.
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Re: New Hearth Magic: Magic Lock

Postby Granger » Sat Feb 11, 2017 1:10 pm

CTheRain wrote:In my case either way with magic or slaves I should just carry around my master key because I just have 1 main character and no alts / bots.

Losing that key to someone could mean that your lock could be replaced with one that you don't have a key to. Bad plan.
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Re: New Hearth Magic: Magic Lock

Postby stya » Sat Feb 11, 2017 1:11 pm

CTheRain wrote:I should just carry around my master key because I just have 1 main character and no alts / bots.


I really mean seriously, stop posting and go learn how to play. But please stay hermit, don't go ruin villages :lol:
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