Farming fix or 3x3 farming object.

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Farming fix or 3x3 farming object.

Postby maze » Tue Feb 14, 2017 3:37 pm

Hidden here is a maze rant~ skip this for idea
This idea being born for the stupidity that is farming now.
I think a few of us over looked it in short sight. but as myself and a few others live together. our farms got fked up.
My Flax and villages flax timer I guess made a node together
and over all fked our flax all over the board.

Currently the system that in place really stabs me in the side cause of my work life. casual since work :/
anyhow inorder to Q raise my farms I need to time my planting. what in such is a pain in the ass.
MFG I just don't have time for farming even 3x3 farms since I need to space the planting out so much


Make it so that plants that touch eachother share the same Q.
so if I plant a 3x3 flax, a row of stone and then a 3x3 flax.
Flax A will have diffrent Q then flax B.

if I plant 3x3flax, 3x1 beetroot, 3x3 flax.
The same process would happen where the Q of Flax field A would be diffrent from flax field B.

disclaimer
at one time this was how farming was...idk if we're just extremely unlucky. but I feel farming is wacky atm

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The other hot fix solution is make an object we can plant in~ a sorta farm field that would have a small little rock outline ring.
Click and drag the field to size then any of the same plants that are in it will be the same Q as the rest.
Would also be nice for people who wish to live in caves ;)
WARNING! MY ENGISH SUCKS.
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Re: Farming fix or 3x3 farming object.

Postby jorb » Wed Jul 05, 2017 9:02 am

Seems a bit obscure.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Farming fix or 3x3 farming object.

Postby Granger » Wed Jul 05, 2017 1:43 pm

jorb wrote:Seems a bit obscure.

You're describing the current system, arn't you?

As you have reverted tri-quality there is no further need for the unfun 1 field will have same quality change unless you bot it every 4 hours, please get rid of it and return to random roll per plant.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Farming fix or 3x3 farming object.

Postby tirioll » Wed Jul 05, 2017 4:28 pm

Granger wrote:As you have reverted tri-quality there is no further need for the unfun 1 field will have same quality change unless you bot it every 4 hours, please get rid of it and return to random roll per plant.


Isn't it how it was for a short period early this world? But something didn't work right, and there were a lot of complaints on forums.

But I'd also prefer random roll per plant. Having to maintain two sets of fields (massive for consumption and small for quality grind) and to get into game every 4-5 hours to plant new bulk is the #1 reason why I want to learn how to bot. :)
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Re: Farming fix or 3x3 farming object.

Postby Headchef » Wed Jul 05, 2017 4:44 pm

Granger wrote:
jorb wrote:Seems a bit obscure.

You're describing the current system, arn't you?

As you have reverted tri-quality there is no further need for the unfun 1 field will have same quality change unless you bot it every 4 hours, please get rid of it and return to random roll per plant.

+1 :D
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Re: Farming fix or 3x3 farming object.

Postby jorb » Thu Jan 25, 2018 10:38 am

Granger wrote:As you have reverted tri-quality there is no further need for the unfun 1 field will have same quality change unless you bot it every 4 hours, please get rid of it and return to random roll per plant.


That introduces a need for quality sorting, doe.
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