repellent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

repellent

Postby maze » Thu Feb 16, 2017 6:34 pm

Item that repels animals.

Current method is to leave bolders in front of door to stop Horses and aggressive animals. still room for error and it's rather dumb looking.
Current problem is having people drag bears thought your settlement destroying basically everything it gets in it's way.

Possible solution is for an unmovable item to be place anywhere that would have a repellent radius that would make animals flee.
Ideally used for farms outside walls &/or open city doors.


possible bug: bears can destroy full soaked Hfires.
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Re: repellent

Postby sMartins » Thu Feb 16, 2017 6:44 pm

Fireplace should scary non domesticated animals.....
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Re: repellent

Postby Granger » Thu Feb 16, 2017 7:32 pm

sMartins wrote:Burning Fireplace should scary non domesticated animals.....

(fixed it for you)

This.
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Re: repellent

Postby Ysh » Thu Feb 16, 2017 7:33 pm

Granger wrote:
sMartins wrote:Burning Fireplace should scary non domesticated animals.....

(fixed it for you)

This.

So now all public space must have multiple fire run 24/7? I think this is no feasible.
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Re: repellent

Postby Granger » Thu Feb 16, 2017 7:47 pm

Ysh wrote:So now all public space must have multiple fire run 24/7? I think this is no feasible.


You know the devs a while now, how high do you think are the odds of them implement something that solves such a problem once and for all (without upkeep)?
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Re: repellent

Postby Ysh » Thu Feb 16, 2017 7:48 pm

Granger wrote:
Ysh wrote:So now all public space must have multiple fire run 24/7? I think this is no feasible.


You know the devs a while now, how high do you think are the odds of them implement something that solves such a problem once and for all (without upkeep)?

Can you not already use hearthfire? Odds are 1 in this case.
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Re: repellent

Postby Granger » Thu Feb 16, 2017 7:50 pm

maze wrote:bears can destroy full soaked Hfires.
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Re: repellent

Postby Ysh » Thu Feb 16, 2017 7:56 pm

Granger wrote:
maze wrote:bears can destroy full soaked Hfires.

I miss this somehow. Maybe it is bug.

Even if intended, I think developers have particular taste, but he is not stupid. And I think he would like for more player interaction. Visitor buff has been add and I think that is the sort of thing that some man could suggest before it was implement, and he would become laughed off this forum. So I think developer is willing to become more flexible in some goal to allow for other goal to be met. And I think some systems where fire must be tended to multiple time per day, 24 hours per day, constant in order to function is equivalent to nonfunctioning solution. And I think developer know this one too.
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Re: repellent

Postby sMartins » Thu Feb 16, 2017 8:22 pm

Clearly it needs some drawback also....idk, with seasons incoming could be some heat radius that is good for some stuff and bad for others, etc....everything in a game needs to be balanced, i'm not a developer idk, but would be cool. When you give some advatage you need always to balance with a disadvantage to balance a game usually.
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Re: repellent

Postby maze » Fri Feb 17, 2017 2:57 am

the problem with something that has time or cost would be tedious.
a fire can only be lit for so long.
if an item has a time on it.
is just a waiting game for your enemys till they can use an alt to run a bear thought your place.

and cost would just be alted but hardcores.


if the item can only be placed on claims~ that would be ideal. So that it cant be mass spammed all over the place.
Village and kingdom would not since it would take away the item from hermits or non-town settlements.
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