Traps, but not in a shit OP way.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Traps, but not in a shit OP way.

Postby Smoopadoop » Sun Feb 19, 2017 12:41 am

sMartins wrote:I would like to remember that this game has no physics at all and probably will never have.


Of course it won't be full-blown physics, like that of a unity game or something, but the boulder could at least calculate its path by looking at the slopes around it.
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Re: Traps, but not in a shit OP way.

Postby dafels » Sun Feb 19, 2017 1:21 am

Surround noob's place with traps. Sounds fun
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Re: Traps, but not in a shit OP way.

Postby Smoopadoop » Sun Feb 19, 2017 10:47 am

The fucking post wrote:So, from my sleep-deprived pondering, here's how to make traps kinda balanced:
  • Traps must only be able to be used defensively.
  • Traps must only be able to be used by the defending party.
  • Traps must only work when the defending party is being attacked by the attacking party.
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