I'm not really a fan of how drinks interact with the satiation system. Sure, you can use them to get that fourth satiation under fifty and reset your meat or bread or whatever important satiation you had at rock bottom, but it doesn't help you with getting Seeds & Nuts or whatever minor satiation from 50 to 49. Personally, it took me like a week of chicken chorizos and other stuff that satiates Seeds & Nuts and has useful FEPs at the same time. So yeah, lowering a satiation on purpose is quite tedious. What I'm proposing is to repurpose drinks for this: instead of having their own satiations, drinks would directly add to various food satiations to make resetting more controllable. To avoid making resetting too easy, drinks should have a significant hunger cost per sip.
As far as the actual drink variety is concerned, we have lots of different fruits (including plums

) and we have copper, so there's a variety of rakia we could make. There's also ciders and berry wines and all sorts of good stuff we already have materials for. In fact, there's way more potential drinks than there are satiations, so to allow room for more of them and at the same time make satiation resetting a bit more involved, I think each drink should lower two different satiations. Possibly maybe even raise a third.