by PoisonedPorkchop » Mon Feb 20, 2017 1:11 am
Currently, we have drinks which can reduce Satiations, but have diminishing returns. Why don't some foods have anti-satiations? If I eat some bread, I might want some berries to wash it down. Then I might feel like eating some steak. In this way, there is still a variety of foods being eaten, and the system rewards you for doing it(potentially eventually getting all satiations ~125%). Planned meals and diets are king, and this is still challenging. It also would feel better to the player, knowing that not everything you eat is a debuff to something else, meaning it is always feels bad to eat because of that negative experience.