Stockpile for quince infinity capacity.

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Stockpile for quince infinity capacity.

Postby gad432 » Wed Feb 22, 2017 10:58 am

apple had stokpile. small but had.
let's do common fruit stokpile 80-100 eg
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Re: Stockpile for quince infinity capacity.

Postby jorb » Mon Jul 17, 2017 11:41 pm

I'm not sure infinite capacity is really balanced, though?
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Re: Stockpile for quince infinity capacity.

Postby Granger » Tue Jul 18, 2017 12:06 am

jorb wrote:I'm not sure infinite capacity is really balanced, though?

Just saving you part of the typing of your usual answer.
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Re: Stockpile for quince infinity capacity.

Postby Granger » Tue Jul 18, 2017 12:19 am

Granger wrote:
jorb wrote:I'm not sure infinite capacity is really balanced, though?

Just saving you part of the typing of your usual answer.


To expand on that: couldn't you generalize the stockpiles, so when doing a new item you also export a list of coordinates for how they'll be stockpiled (in order of placement) in the world and let the client assemble the stockpile object (to the fill level requested by the server) using copies of the individual object (and then cache that compound for display)? This would also give more stages to the stockpiles (enabling display of individual items being added/removed).

Should remove handcrafting of a mesh and texture of stockpile for new objects, replaced by stacking the model once as instances in blender and calling a script to export the data. Would also have the upside of being automateable, so in case you change the individual object (for whatever reason) the stockpile could automatically use it (given the dimensions of the object won't change massively so the stacking stays visually intact).
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Re: Stockpile for quince infinity capacity.

Postby jorb » Tue Jul 18, 2017 7:18 am

To expand on that: couldn't you generalize the stockpiles, so when doing a new item you also export a list of coordinates for how they'll be stockpiled


That's pretty much what the stockpile item is, the automatic placement of individual items aside, though. I would still have to generate the placement offset data one way or another, and the only mildly comfortable way I could think of for obtaining good results with that, would be to do it in blender.
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Re: Stockpile for quince infinity capacity.

Postby Onep » Tue Jul 18, 2017 7:44 am

Yeah, it's nice. But do we reaaally need stockpiles for every single object? If you leave a bunch of strawberries baking in the sun they'd rot. At least if they're stored away you have a decent explanation for the lack of rot.
Cupboards hold 64 items which is already more than most stockpiles.
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