Stop being able to build while in combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stop being able to build while in combat

Postby DreadDawson » Thu Feb 23, 2017 9:32 am

I am a humble hearthling and have yet to deal with this particular issue in game, however it is something that appears in nearly every combat video of W10...

Placing a building post while in combat.

It's used by players great and small to stop somebody from continuing in the direction they were moving. Effectively you create an impassable wall out of nothing (or maybe a semi-permanent one out of a bough or stick), which allows the person who places it to more easily catch up to whomever they are chasing. I personally feel that this goes against the spirit of the game. I've also seen it used to stop animals running away, hell I've used it to stop animals from running away, or change the direction they are moving.

I offer one simple solution to this problem. You should not be able to construct anything which requires a sign post while you are in combat. This wouldn't affect crafting items while in combat, only building.

I also offer a more complicated solution which would require more work on J&L's behalf, and honestly is less preferable than my simple solution. Construction zones could be made passable until the final part is added. I fully realize that this would likely create more issues than it would solve, however it is still a possible solution to sign post cheese.
User avatar
DreadDawson
 
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Stop being able to build while in combat

Postby KatoKhan » Thu Feb 23, 2017 11:18 am

+1

Well thought out and articulate with a solution offered.
You sir are a beacon of light in a dismal abyss.
Don't hate me 'cause I'm Beautiful
User avatar
KatoKhan
 
Posts: 211
Joined: Fri Oct 28, 2016 1:10 am

Re: Stop being able to build while in combat

Postby Beezer12Washingbeard » Thu Feb 23, 2017 11:22 am

+1 as well. The first solution is the simplest and best imo.

The second one would work as well, tho I suspect that'd be inviting all kinds of fun unforeseen bugs and crashes hahaha
User avatar
Beezer12Washingbeard
 
Posts: 409
Joined: Wed Nov 30, 2016 2:43 am
Location: Seattle, WA

Re: Stop being able to build while in combat

Postby LadyV » Thu Feb 23, 2017 11:37 am

I agree you should not be able to build in combat. you should be bale to so two things only, flee or fight. Even drinking should be removed as an option while in combat as it is completely unrealistic.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Stop being able to build while in combat

Postby NOOBY93 » Thu Feb 23, 2017 11:46 am

When it comes to combat, it's a pretty cool skill-based mechanic that if you fail to do you're suddenly behind, would not remove.

But to play devil's advocate, let's say the mechanic should be removed, do you seriously think making it impossible to do while in combat would stop it from happening?

And to LadyV, drinking removed during combat? Are you serious? Please don't give combat suggestions if you don't do combat.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Stop being able to build while in combat

Postby LadyV » Thu Feb 23, 2017 11:53 am

NOOBY93 wrote:And to LadyV, drinking removed during combat? Are you serious? Please don't give combat suggestions if you don't do combat.


Nooby93 if someone is swinging a sword at you and you stop to consume a full belly of fluid your going to get hit with no chance of true defence. So the two options I see are remove it or you suffer instant hit with only your armor to absorb damage. I may not fight but I do understand combat. It should be a bloody encounter for all so as to affirm you really wish to undertake the encounter.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Stop being able to build while in combat

Postby MightySheep » Thu Feb 23, 2017 12:18 pm

it is an element of skill but its also pretty stupid, both visually and mechanically

with knarr signpost you can effectively block an entire river
User avatar
MightySheep
 
Posts: 2163
Joined: Fri Jul 22, 2011 1:18 pm

Re: Stop being able to build while in combat

Postby ekzarh » Thu Feb 23, 2017 12:33 pm

Alts not engaged in combat would place signposts - whatever.
It is even possible(although a little bit tricky) to write a remote control where you click the ground on one client and another client places a signpost there.

And if you make signposts transparent - display sign with 1 board can be built fast enough. But this is already something since small hitbox structures are less an obstacle and large hitbox structures require more materials.
Having 2 levels of hitbox where 1 prevents from anything except actor movement (placing buildings, putting items whatever)
Issue needs a bit of elaboration.

Drinking in combat should be balanced. 5 sec delay between hitting the drinking action and beginning to actually replenish stamina is enough I think. And reflects a real situation more or less.
User avatar
ekzarh
 
Posts: 328
Joined: Tue Dec 20, 2011 9:42 pm

Re: Stop being able to build while in combat

Postby NOOBY93 » Thu Feb 23, 2017 1:03 pm

LadyV wrote:
NOOBY93 wrote:And to LadyV, drinking removed during combat? Are you serious? Please don't give combat suggestions if you don't do combat.


Nooby93 if someone is swinging a sword at you and you stop to consume a full belly of fluid your going to get hit with no chance of true defence. So the two options I see are remove it or you suffer instant hit with only your armor to absorb damage. I may not fight but I do understand combat. It should be a bloody encounter for all so as to affirm you really wish to undertake the encounter.

Ladyv you don't understand combat. Realism isn't necessarily good game design. If someone cleaves you with an axe so hard you're 1 punch away from death you should NEVER be able to get back to fighting ability so it should reduce your UA and melee back to 1 haha right?

NO. Stop commenting on something you have 0 experience with, it's dangerous - the devs may read it
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Stop being able to build while in combat

Postby DreadDawson » Thu Feb 23, 2017 3:07 pm

ekzarh wrote:Alts not engaged in combat would place signposts - whatever.
It is even possible(although a little bit tricky) to write a remote control where you click the ground on one client and another client places a signpost there.

And if you make signposts transparent - display sign with 1 board can be built fast enough. But this is already something since small hitbox structures are less an obstacle and large hitbox structures require more materials.
Having 2 levels of hitbox where 1 prevents from anything except actor movement (placing buildings, putting items whatever)
Issue needs a bit of elaboration.

Drinking in combat should be balanced. 5 sec delay between hitting the drinking action and beginning to actually replenish stamina is enough I think. And reflects a real situation more or less.


1. I understand that other clients, or running multiple accounts at once could still result in abuse, however I do feel that if this were to be implemented it would at least make people work harder to abuse it. A friend also tried to tell me, that they could designate somebody to not get in combat who only builds, and I realize that this would still abuse the issue, however at least it would require more coordination within a raiding group than simply trying to get as close as possible to the prey and building things for 1 second to box him in.

2. I understand that this idea is not as great, I even said so. I just wanted there to be a second option so that people wouldn't complain that they NEED to build while in combat.

3. I know you didn't bring this topic to the thread, but please let's keep the discussion of drinking while in combat away from this topic about building while in combat, it only sparks undo discourse about a much more hot-button issue.
User avatar
DreadDawson
 
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Amazon [Bot], Claude [Bot] and 53 guests