chesee gived by questgivers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

chesee gived by questgivers

Postby Teleskop » Sat Feb 25, 2017 5:12 am

quest giver sshould sometimes (fairly often) give you a piece of chesee for doing a quest (random one)
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Re: chesee gived by questgivers

Postby MrPunchers » Sat Feb 25, 2017 5:19 am

Maybe a special quest food only attainable from quests, with a chance of giving special feps that boost your stats like Masonry, Carpentry, et cetera along with normal feps.
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Re: chesee gived by questgivers

Postby Smoopadoop » Sat Feb 25, 2017 11:06 am

Ambrosia, maybe? Maybe that's not from the kind of culture this game is based around, but it's still fitting for spirit god-food.
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Re: chesee gived by questgivers

Postby Potjeh » Sat Feb 25, 2017 12:29 pm

Loftar's Lembas.
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Re: chesee gived by questgivers

Postby abt79 » Sat Feb 25, 2017 4:54 pm

Inb4 will food
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Re: chesee gived by questgivers

Postby DDDsDD999 » Sat Feb 25, 2017 7:49 pm

abt79 wrote:Inb4 will food

Would be the only way for me to start doing quests again tbh
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Re: chesee gived by questgivers

Postby jorb » Mon Jul 17, 2017 11:56 pm

More quirky and odd rewards would be neat.
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Re: chesee gived by questgivers

Postby Pinkie-Pie » Tue Jul 18, 2017 12:08 am

I would like to voice against this. One of, perhaps even the single biggest point of uniqueness to the game and its biggest draw is that every single tool, every building, every remotely unnatural object was at some point built, crafted or otherwise made by a player. Every sword was once ore, every house was once trees, every bit of leather armor was once an animal.

I don't like the idea of unnatural items as quest rewards.
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Re: chesee gived by questgivers

Postby MrPunchers » Tue Jul 18, 2017 3:37 am

Pinkie-Pie wrote:I would like to voice against this. One of, perhaps even the single biggest point of uniqueness to the game and its biggest draw is that every single tool, every building, every remotely unnatural object was at some point built, crafted or otherwise made by a player. Every sword was once ore, every house was once trees, every bit of leather armor was once an animal.

I don't like the idea of unnatural items as quest rewards.

You realize the trees and hit can talk already right.
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