Troll mechanic suggestion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Troll mechanic suggestion

Postby Redhair » Wed Mar 01, 2017 2:57 am

Recently I just read some post about people not liking the current cave-in troll mechanic which causes too many cave ins if they are ''abused/glitched'' and I thought :

Why not have the troll punching tiles without causing cave-ins AND instead having it destroying the quality of rocks and ores in a X radius if they destroy too many tiles and if they can't pathfind themselves. Could be sad if theres like some rare ores but could it make the game better? But... It also dosen't make sens it wouldn't cause a cave-in..

Just sharing my thoughts/idea on this.
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Re: Troll mechanic suggestion

Postby DDDsDD999 » Wed Mar 01, 2017 4:27 am

Whole reason for the cave-in thing is if people surround the troll with dead alts.
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Re: Troll mechanic suggestion

Postby Teleskop » Wed Mar 01, 2017 4:31 am

i think instead of getting stuck and shooting caveins they shud just teleport behind u hehe
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Re: Troll mechanic suggestion

Postby jorb » Tue Aug 01, 2017 7:43 pm

It's intended as a ranged attack, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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