by Undefined » Wed Mar 01, 2017 10:34 am
I've been discussing this same thing, right now the Haven combat system is directed towards a 1v1 situation and it's pretty fun for that... But once you scale up, the actual underlying meta is the same old garbage it's always been and the reason I dislike PvP in Haven. Rather than being a group fight it's just a collection of individuals fighting another collection of individuals. All combat boils down to is your DPS vs my DPS... Some combat moves are interesting and obviously an attempt has been made to consider various situations, but right now as an example running with and using punch them both will never happen, for one it ties up one of your precious 10 slots but additionally, if you're fighting 2 people dealing 10% opening to them both while they both deal 10% to you isn't a technique which will win you many fights.
Targeted opening reduction would be a decent first step to adding a little coordinated teamwork to the game and improving the underlying group combat, most PvP games I enjoy include some sort of targeted healing along with buff/debuffs which allows a group to use superior teamwork to outskill another group, haven simply has HIT THE GUYS HITTING MY BUDDY.