Mountain leveling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mountain leveling

Postby LadyV » Wed Mar 01, 2017 1:37 pm

How about the ability to terraform mountains once we discover the pickaxe? Obviously make it much slower than dirt but I see no reason why we can't inhabit mountains with effort.
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Re: Mountain leveling

Postby r21187 » Wed Mar 01, 2017 4:08 pm

i been exploring and mostly all mountains are taken for many and they even build those big teleport stones

even if posible i only see how that can help big players but never small players or all in general
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
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jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Mountain leveling

Postby Fierce_Deity » Wed Mar 01, 2017 4:24 pm

IMO mountains need to have even more restricted building conditions, not more ways to make it easier to live on them. Shouldn't be able to claim with anything but realm, and should not be able to build most things on them. It would make for more interesting mountain interactions I think.
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Re: Mountain leveling

Postby Glorthan » Wed Mar 01, 2017 4:25 pm

Fierce_Deity wrote:IMO mountains need to have even more restricted building conditions, not more ways to make it easier to live on them. Shouldn't be able to claim with anything but realm, and should not be able to build most things on them. It would make for more interesting mountain interactions I think.

++++ has been asked for since w9.
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Re: Mountain leveling

Postby Teleskop » Wed Mar 01, 2017 4:50 pm

no,then people would claim even more of the mountain resources
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Re: Mountain leveling

Postby Kaios » Wed Mar 01, 2017 6:20 pm

Teleskop wrote:no,then people would claim even more of the mountain resources


jorb wrote:Natural Wonders -- Salt Basins, &c, should now flatten the ground below them when placed by the map generator, hopefully cleaning up some ugliness.


in case you don't get it tho let me explain, you can still claim them easily because of this
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Re: Mountain leveling

Postby azrid » Wed Mar 01, 2017 6:39 pm

Should be a thing but I think mountain resources should have a pretty big radius around which you cant build or extend claim over.
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Re: Mountain leveling

Postby r21187 » Wed Mar 01, 2017 10:38 pm

azrid wrote:Should be a thing but I think mountain resources should have a pretty big radius around which you cant build or extend claim over.


took me 5 days and monitor my neighbors to know which are active what days and when to be able steal one danmed crystal rock

now i know what time they are wake up and that i have to be wake up at 6:00 in 8 days to able steal another crystal rock

not cause i need it but cause i whant my char have that discover thing

they may try to wake up earlier or build a pallisade if that so i wont be able get anymore -_-
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Mountain leveling

Postby LadyV » Thu Mar 02, 2017 12:47 am

Just make it so walls can only be built on a claim. You can't use alts to own separate claims for each side due to claim collision rules. In the rare case someone abuses terrain to seal such corners should invoke a dev nuke. However as already mentioned you can not claim over resources of note any more.
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Re: Mountain leveling

Postby jorb » Tue Aug 01, 2017 7:48 pm

Some way to terraform them would be neat.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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