R.I.P Explorers & Fate Curio [*]

Thoughts on the further development of Haven & Hearth? Feel free to opine!

R.I.P Explorers & Fate Curio [*]

Postby JuroTheDragon » Wed Mar 01, 2017 10:54 pm

Hello there everyone,

I'd like to say RIP Explorers & Fate Curio... You might ask, why... ?

A list of reason why you do not need them anymore:
1. Actually craftable curios are way better than these you find wild in the forest.
2. All the important seeds[even some curio] from the forest you can actually plant nowdays in garden pot, nowdays 50+ poppycaps which are so easy to farm and plant are better than like all of the fate curios?:
120 ql - awesome fate curio:
Image

VS

easy farmable poppy loli poppy which you can have plenty of them n even more:
Image

3. Glims and all fate curio is just a funny joke and you hardly ever see them anyway + even if you are lucky enough to catch a floatsam or so, it's still it's better to craft/invest that time in some curios than waste time exploring in a hope for a fate curio of bitsy spider with 130LP/h or some spider silk with awesome 90lp/h for 20302030 hours of studying ! :]
4. It's better to fep & study a little your warrior that may actually defend/fight than going pure explorer as it used to be previous worlds - because you actually do not need more than like 80 survi & explo and some perc to see all of the curios, I've never saw a bluebell/floatsam/spider/web/glimm above 80+ql and if you would be that lucky they would probably suck ballz so hard anyway compared to craftable curio.
5. Actually since clay is capped by masonry, you won't even look for it on your explorer anymore.

Cheers,
Vertixen.
Last edited by JuroTheDragon on Wed Mar 01, 2017 11:07 pm, edited 1 time in total.
User avatar
JuroTheDragon
Under curfew
 
Posts: 88
Joined: Sat Sep 26, 2015 8:13 pm

Re: R.I.P Explorers & Fate Curio [*]

Postby r21187 » Wed Mar 01, 2017 11:06 pm

about that i think is right i have find a few rare and fate curios and yeah poppy are way better and i will increase them q by time

i only use those rare curios for the farmer that for strange reason has way too much inteligence and can have many expensive curios study at time and my explorer use the same one and again even the boat ones

i been using the explorer to search for rare curios and recently is exploring caves and thanks to that i get a few minerals as i cant mine a shit


but yeah i been having a very bad luck i mean i have survivel high as fuck and percepcion and explorartion for my explorer and i still got level 10 things -_-

farming is way better to get strings and many more things
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
r21187
 
Posts: 414
Joined: Wed Apr 23, 2014 2:17 pm
Location: hidden in a cave

Re: R.I.P Explorers & Fate Curio [*]

Postby Airbasex » Wed Mar 01, 2017 11:13 pm

TBH what direction we should be looking at is making good curios from dogshit ingredients (enthroned toad is a shitty example since it's a bad curio, but an example nonetheless). There should be recipes containing low- and high-grade foraged curios, giving LP/H comparable to crafted curios.

Some examples might be

-"flower ensemble" e.g. from dandelion, edelweiss, thorny thistle and dewy lady's mantle + 1 string or cloth (so you can boost the quality of those foraged curiosities by something that can actually be increased in quality over time/by industry, strings or cloths).
-"mushroom basket" - stalagooms, bloated boletes and toadstools + branches.
Although I don't fear dying, I still would rather not.
Airbasex
 
Posts: 158
Joined: Sat Nov 12, 2011 1:31 am
Location: Moscow

Re: R.I.P Explorers & Fate Curio [*]

Postby xADIKx » Wed Mar 01, 2017 11:20 pm

It should be like in SALEM :)

Spaming same type of curio is less effective than mixing different types of it.... so simple :roll:

After study feather trinket it should be -25%LP for the next one (24h 48h or other balanced timer)
xADIKx
 
Posts: 22
Joined: Mon Nov 24, 2014 11:46 pm

Re: R.I.P Explorers & Fate Curio [*]

Postby abt79 » Thu Mar 02, 2017 1:31 am

xADIKx wrote:It should be like in SALEM :)

Spaming same type of curio is less effective than mixing different types of it.... so simple :roll:

After study feather trinket it should be -25%LP for the next one (24h 48h or other balanced timer)

FUCK that
User avatar
abt79
 
Posts: 1575
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: R.I.P Explorers & Fate Curio [*]

Postby xTrainx » Thu Mar 02, 2017 1:38 am

xADIKx wrote:It should be like in SALEM :)

Spaming same type of curio is less effective than mixing different types of it.... so simple :roll:

After study feather trinket it should be -25%LP for the next one (24h 48h or other balanced timer)

how about instead of a reduction for the same curio, a bonus for different ones?
User avatar
xTrainx
 
Posts: 511
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Re: R.I.P Explorers & Fate Curio [*]

Postby azrid » Thu Mar 02, 2017 1:50 am

remove fate
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: R.I.P Explorers & Fate Curio [*]

Postby Fierce_Deity » Thu Mar 02, 2017 2:33 am

Airbasex wrote:TBH what direction we should be looking at is making good curios from dogshit ingredients (enthroned toad is a shitty example since it's a bad curio, but an example nonetheless). There should be recipes containing low- and high-grade foraged curios, giving LP/H comparable to crafted curios.


Not a bad suggestion, +1. Ant farm is a good example of this.
Fierce_Deity
 
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: R.I.P Explorers & Fate Curio [*]

Postby Avu » Thu Mar 02, 2017 8:29 am

Airbasex wrote:TBH what direction we should be looking at is making good curios from dogshit ingredients (enthroned toad is a shitty example since it's a bad curio, but an example nonetheless). There should be recipes containing low- and high-grade foraged curios, giving LP/H comparable to crafted curios.

Some examples might be

-"flower ensemble" e.g. from dandelion, edelweiss, thorny thistle and dewy lady's mantle + 1 string or cloth (so you can boost the quality of those foraged curiosities by something that can actually be increased in quality over time/by industry, strings or cloths).
-"mushroom basket" - stalagooms, bloated boletes and toadstools + branches.


This yes is a good thing but it won't solve the entire problem that being that expl is basically useless after a point for foraging. My suggestion is spawn second, third sets of curios at higher levels of per*expl that start at higher base qualities MAKE THE SLIGHTLY DIFFERENT IN APPEARANCE. This way more than one guy can harvest a swamp at a time say a newb and as a veteran explorer.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: R.I.P Explorers & Fate Curio [*]

Postby Fostik » Thu Mar 02, 2017 9:43 am

Disagree.
You need 13 poppycaps that quality to replace 1 woodshaving that quality.
This is 260 expirience instead of 40 expirience.
Same for other craft curios: you need fucklot of them to replace 1 glimmermoss, you losing resources, expirience, but receive same lp.
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2241
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 31 guests