by svino » Thu Mar 02, 2017 1:59 pm
I think the combat just needs to be more volatile.
In 1v1 situations, if one player is only using defensive moves, the attacker can never break the defense enough to kill him because of armor. Even with B12 and a cleave attack, we do almost no damage at 50% opening. And trying to maintain a 50% opening or higher, on a defender using defensive skills is impossible, unless you have 3x his combat ability. (Maybe the damage changes when you get 1000 strength, because of the relationship between armor and damage.)
I feel like if 2 people are attacking eachother, without running, the fight should move towards an end, and not be extended indefinitely. It really means that the only real way of killing a guy is to gank him with 2-3 other people. And still, even if 3 people are chasing and attacking 1 guy, it's very hard to break his defense, unless he gets completely blocked.
And yes, sparring in combat should not be allowed. The AE coin stacking trick is just off-the-charts silly. However, I like the dynamic of having to stay close to another player in combat though, it adds depth to the system, so maybe J&L could think of some other interesting party mechanics.