More options to heighten the defense of your claim against those pesky raiders would be amazing.
I believe such implementations would also make the game more hermit-friendly.
I'd like to start off by saying the Nidbane justice system is great but I feel like we need something that's a bit more novice-friendly (Mandrake Roots are so elusive).
Traps should be invisible to players not listed as kin (or not tagged as the color allowing a privilege on the claim) so they won't be easily avoidable and untriggerable to claim owners and people with privileges
on that claim.
Also, to prevent griefing with traps, you'd also only be allowed to place them on your claim and if they are to damage a structure, it could only be on your claim (to prevent claiming land next to someone else's
claim and then detonating traps with an alt to, for an example, break down their brickwalls)
TRAPS
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Explosive - when activated deals a great amount of damage to nearby units and structures (kind of a double edged sword).
Immobilization - when activated, traps a nearby trespasser for a set amount of time, inhibiting their movement, could be of use to villagers or other players who can go toe to toe with raiders
and are not afraid to fight them.
BRAZIERS
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Same system as the one used in Salem, it's of tremendous use for solo players, for those who haven't played Salem, braziers are structures that you can build on your claim and when someone trespasses,
it starts draining a bar called Black Bile and if that reaches zero, you pass out on the respective claim for 24 hours
Something like it would be nice to see in HnH
SCRAP
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Flying dagger trap - upon activation, sends a fan of knives flying, dealing damage and inflicting wounds that reduce stats
Concussion trap - expensive trap, knocks out cold, allowing for the raider's gear to be stolen